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Searched refs:barrelAngle (Results 1 – 25 of 43) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_local.h120 float barrelAngle; member
/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_players.c661 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle()
668 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle()
677 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
H A Dui_local.h517 float barrelAngle; member
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_players.c661 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle()
668 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle()
677 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
H A Dui_local.h517 float barrelAngle; member
/dports/games/iortcw/iortcw-1.51c/MP/code/ui/
H A Dui_players.c717 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle()
724 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle()
733 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
H A Dui_local.h574 float barrelAngle; member
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/
H A Dui_players.c699 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle()
706 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle()
715 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_players.c661 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle()
668 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle()
677 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
H A Dui_local.h517 float barrelAngle; member
/dports/games/evq3/evq3/code/q3_ui/
H A Dui_players.c661 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle()
668 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle()
677 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
H A Dui_local.h517 float barrelAngle; member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/
H A Dui_players.c652 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle()
659 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle()
668 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
/dports/games/ioquake3/ioquake3-1.36/code/ui/
H A Dui_players.c662 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle()
669 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle()
678 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
/dports/games/ioquake3-server/ioquake3-1.36/code/ui/
H A Dui_players.c662 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle()
669 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle()
678 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/
H A Dui_players.c662 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle()
669 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle()
678 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/
H A Dui_players.c662 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle()
669 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle()
678 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/
H A Dui_players.c662 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle()
669 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle()
678 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
/dports/games/evq3/evq3/code/ui/
H A Dui_players.c662 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle()
669 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle()
678 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_weapons.c1893 angle = cent->pe.barrelAngle; in CG_TeslaSpinAngle()
1901 cent->pe.barrelAngle = AngleMod( angle ); in CG_TeslaSpinAngle()
1917 return AngleMod( cent->pe.barrelAngle ); in CG_TeslaSpinAngle()
1923 angle = -( cent->pe.barrelAngle + delta * TESLA_SPINSPEED ); in CG_TeslaSpinAngle()
1930 angle = -( cent->pe.barrelAngle + delta * speed ); in CG_TeslaSpinAngle()
1935 cent->pe.barrelAngle = AngleMod( angle ); in CG_TeslaSpinAngle()
1971 angle = cent->pe.barrelAngle + delta * SPIN_SPEED; in CG_VenomSpinAngle()
1978 angle = cent->pe.barrelAngle + delta * speed; in CG_VenomSpinAngle()
1983 cent->pe.barrelAngle = AngleMod( angle ); in CG_VenomSpinAngle()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_weapons.c753 angle = cent->pe.barrelAngle + delta * SPIN_SPEED; in CG_MachinegunSpinAngle()
760 angle = cent->pe.barrelAngle + delta * speed; in CG_MachinegunSpinAngle()
766 cent->pe.barrelAngle = AngleMod( angle ); in CG_MachinegunSpinAngle()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_weapons.c1163 angle = cent->pe.barrelAngle + delta * SPIN_SPEED; in CG_MachinegunSpinAngle()
1170 angle = cent->pe.barrelAngle + delta * speed; in CG_MachinegunSpinAngle()
1175 cent->pe.barrelAngle = AngleMod( angle ); in CG_MachinegunSpinAngle()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_weapons.c1163 angle = cent->pe.barrelAngle + delta * SPIN_SPEED; in CG_MachinegunSpinAngle()
1170 angle = cent->pe.barrelAngle + delta * speed; in CG_MachinegunSpinAngle()
1175 cent->pe.barrelAngle = AngleMod( angle ); in CG_MachinegunSpinAngle()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_weapons.c1163 angle = cent->pe.barrelAngle + delta * SPIN_SPEED; in CG_MachinegunSpinAngle()
1170 angle = cent->pe.barrelAngle + delta * speed; in CG_MachinegunSpinAngle()
1175 cent->pe.barrelAngle = AngleMod( angle ); in CG_MachinegunSpinAngle()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_weapons.c1163 angle = cent->pe.barrelAngle + delta * SPIN_SPEED; in CG_MachinegunSpinAngle()
1170 angle = cent->pe.barrelAngle + delta * speed; in CG_MachinegunSpinAngle()
1175 cent->pe.barrelAngle = AngleMod( angle ); in CG_MachinegunSpinAngle()

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