/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_local.h | 120 float barrelAngle; member
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/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_players.c | 661 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle() 668 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle() 677 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
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H A D | ui_local.h | 517 float barrelAngle; member
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_players.c | 661 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle() 668 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle() 677 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
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H A D | ui_local.h | 517 float barrelAngle; member
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/dports/games/iortcw/iortcw-1.51c/MP/code/ui/ |
H A D | ui_players.c | 717 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle() 724 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle() 733 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
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H A D | ui_local.h | 574 float barrelAngle; member
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/dports/games/iortcw/iortcw-1.51c/SP/code/ui/ |
H A D | ui_players.c | 699 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle() 706 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle() 715 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_players.c | 661 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle() 668 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle() 677 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
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H A D | ui_local.h | 517 float barrelAngle; member
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_players.c | 661 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle() 668 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle() 677 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
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H A D | ui_local.h | 517 float barrelAngle; member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/ |
H A D | ui_players.c | 652 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle() 659 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle() 668 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
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/dports/games/ioquake3/ioquake3-1.36/code/ui/ |
H A D | ui_players.c | 662 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle() 669 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle() 678 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
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/dports/games/ioquake3-server/ioquake3-1.36/code/ui/ |
H A D | ui_players.c | 662 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle() 669 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle() 678 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/ |
H A D | ui_players.c | 662 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle() 669 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle() 678 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_players.c | 662 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle() 669 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle() 678 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_players.c | 662 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle() 669 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle() 678 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
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/dports/games/evq3/evq3/code/ui/ |
H A D | ui_players.c | 662 angle = pi->barrelAngle + delta * SPIN_SPEED; in UI_MachinegunSpinAngle() 669 angle = pi->barrelAngle + delta * speed; in UI_MachinegunSpinAngle() 678 pi->barrelAngle = AngleMod( angle ); in UI_MachinegunSpinAngle()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_weapons.c | 1893 angle = cent->pe.barrelAngle; in CG_TeslaSpinAngle() 1901 cent->pe.barrelAngle = AngleMod( angle ); in CG_TeslaSpinAngle() 1917 return AngleMod( cent->pe.barrelAngle ); in CG_TeslaSpinAngle() 1923 angle = -( cent->pe.barrelAngle + delta * TESLA_SPINSPEED ); in CG_TeslaSpinAngle() 1930 angle = -( cent->pe.barrelAngle + delta * speed ); in CG_TeslaSpinAngle() 1935 cent->pe.barrelAngle = AngleMod( angle ); in CG_TeslaSpinAngle() 1971 angle = cent->pe.barrelAngle + delta * SPIN_SPEED; in CG_VenomSpinAngle() 1978 angle = cent->pe.barrelAngle + delta * speed; in CG_VenomSpinAngle() 1983 cent->pe.barrelAngle = AngleMod( angle ); in CG_VenomSpinAngle()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_weapons.c | 753 angle = cent->pe.barrelAngle + delta * SPIN_SPEED; in CG_MachinegunSpinAngle() 760 angle = cent->pe.barrelAngle + delta * speed; in CG_MachinegunSpinAngle() 766 cent->pe.barrelAngle = AngleMod( angle ); in CG_MachinegunSpinAngle()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 1163 angle = cent->pe.barrelAngle + delta * SPIN_SPEED; in CG_MachinegunSpinAngle() 1170 angle = cent->pe.barrelAngle + delta * speed; in CG_MachinegunSpinAngle() 1175 cent->pe.barrelAngle = AngleMod( angle ); in CG_MachinegunSpinAngle()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 1163 angle = cent->pe.barrelAngle + delta * SPIN_SPEED; in CG_MachinegunSpinAngle() 1170 angle = cent->pe.barrelAngle + delta * speed; in CG_MachinegunSpinAngle() 1175 cent->pe.barrelAngle = AngleMod( angle ); in CG_MachinegunSpinAngle()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_weapons.c | 1163 angle = cent->pe.barrelAngle + delta * SPIN_SPEED; in CG_MachinegunSpinAngle() 1170 angle = cent->pe.barrelAngle + delta * speed; in CG_MachinegunSpinAngle() 1175 cent->pe.barrelAngle = AngleMod( angle ); in CG_MachinegunSpinAngle()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_weapons.c | 1163 angle = cent->pe.barrelAngle + delta * SPIN_SPEED; in CG_MachinegunSpinAngle() 1170 angle = cent->pe.barrelAngle + delta * speed; in CG_MachinegunSpinAngle() 1175 cent->pe.barrelAngle = AngleMod( angle ); in CG_MachinegunSpinAngle()
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