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Searched refs:baseFloor (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dloadsave.cpp311 Read(baseFloor, sizeof(baseFloor[0])*numsectors); in Load()
426 Write(baseFloor, sizeof(baseFloor[0])*numsectors); in Save()
H A Dgameutil.h38 extern int baseFloor[kMaxSectors];
H A Dtriggers.cpp968baseFloor[nSector] = pSector->floorz = pXSector->offFloorZ + mulscale16(dz, GetWaveValue(a3, a4)); in ZTranslateSector()
1878 pSector->floorz = baseFloor[nSector]+vdi; in ProcessMotion()
2021 baseFloor[i] = pSector->floorz; in trInit()
H A Dgameutil.cpp39 int baseFloor[kMaxSectors]; variable