Searched refs:baseLayouts (Results 1 – 2 of 2) sorted by relevance
1129 const static ProceduralLayout* baseLayouts[] = { &newAbyssLayout, &layout }; variable1130 const static vector<const ProceduralLayout*> base_vec(baseLayouts,1131 baseLayouts + ARRAYSZ(baseLayouts));
393 baseLayouts, _ := t.layoutHandler.For(d, f)396 for _, l := range baseLayouts {