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Searched refs:baseSectorCoords (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dobjects.cpp3911 baseSectorCoords.u = currentRegion->region.min.u; in nextActiveRegion()
3912 baseSectorCoords.v = currentRegion->region.min.v; in nextActiveRegion()
3927 sectorCoords.u = baseSectorCoords.u; in firstSector()
3928 sectorCoords.v = baseSectorCoords.v; in firstSector()
3946 if (sectorCoords.v >= baseSectorCoords.v + size.v) { in nextSector()
3947 sectorCoords.v = baseSectorCoords.v; in nextSector()
3950 if (sectorCoords.u >= baseSectorCoords.u + size.u) { in nextSector()
3953 sectorCoords.u = baseSectorCoords.u; in nextSector()
3954 sectorCoords.v = baseSectorCoords.v; in nextSector()
3958 u = sectorCoords.u - baseSectorCoords.u; in nextSector()
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H A Dobjects.h1227 TilePoint baseSectorCoords, variable