Searched refs:baseSectorCoords (Results 1 – 2 of 2) sorted by relevance
3911 baseSectorCoords.u = currentRegion->region.min.u; in nextActiveRegion()3912 baseSectorCoords.v = currentRegion->region.min.v; in nextActiveRegion()3927 sectorCoords.u = baseSectorCoords.u; in firstSector()3928 sectorCoords.v = baseSectorCoords.v; in firstSector()3946 if (sectorCoords.v >= baseSectorCoords.v + size.v) { in nextSector()3947 sectorCoords.v = baseSectorCoords.v; in nextSector()3950 if (sectorCoords.u >= baseSectorCoords.u + size.u) { in nextSector()3953 sectorCoords.u = baseSectorCoords.u; in nextSector()3954 sectorCoords.v = baseSectorCoords.v; in nextSector()3958 u = sectorCoords.u - baseSectorCoords.u; in nextSector()[all …]
1227 TilePoint baseSectorCoords, variable