Searched refs:baseZposn (Results 1 – 2 of 2) sorted by relevance
73 static int baseZposn; // Z-position of column zero variable84 baseZposn = 0; in ResetVarsPlay()847 baseZposn = (baseZfact << ZSHIFT) + MultiLowest(_ctx->pPlayObj); in t2PlayReel()849 baseZposn += Z_TOPPLAY; in t2PlayReel()855 baseZposn = (baseZfact << ZSHIFT) + MultiLowest(_ctx->pPlayObj); in t2PlayReel()857 baseZposn += Z_TOPPLAY; in t2PlayReel()859 _ctx->myZ = baseZposn + column; in t2PlayReel()
825 static int baseZposn; // Z-position of column zero in t2PlayReel() local834 baseZposn = (baseZfact << ZSHIFT) + MultiLowest(_ctx->pPlayObj); in t2PlayReel()836 baseZposn += Z_TOPPLAY; in t2PlayReel()842 baseZposn = (baseZfact << ZSHIFT) + MultiLowest(_ctx->pPlayObj); in t2PlayReel()844 baseZposn += Z_TOPPLAY; in t2PlayReel()846 _ctx->myZ = baseZposn + column; in t2PlayReel()