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Searched refs:baseZposn (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dplay.cpp73 static int baseZposn; // Z-position of column zero variable
84 baseZposn = 0; in ResetVarsPlay()
847 baseZposn = (baseZfact << ZSHIFT) + MultiLowest(_ctx->pPlayObj); in t2PlayReel()
849 baseZposn += Z_TOPPLAY; in t2PlayReel()
855 baseZposn = (baseZfact << ZSHIFT) + MultiLowest(_ctx->pPlayObj); in t2PlayReel()
857 baseZposn += Z_TOPPLAY; in t2PlayReel()
859 _ctx->myZ = baseZposn + column; in t2PlayReel()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dplay.cpp825 static int baseZposn; // Z-position of column zero in t2PlayReel() local
834 baseZposn = (baseZfact << ZSHIFT) + MultiLowest(_ctx->pPlayObj); in t2PlayReel()
836 baseZposn += Z_TOPPLAY; in t2PlayReel()
842 baseZposn = (baseZfact << ZSHIFT) + MultiLowest(_ctx->pPlayObj); in t2PlayReel()
844 baseZposn += Z_TOPPLAY; in t2PlayReel()
846 _ctx->myZ = baseZposn + column; in t2PlayReel()