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Searched refs:basedestroyed (Results 1 – 3 of 3) sorted by relevance

/dports/games/xinvaders/xinvaders-2.1.1/
H A Dbase.c23 Boolean basedestroyed; variable
98 basedestroyed = TRUE; in InitBase()
143 basedestroyed = TRUE; in DestroyBase()
155 if(!basedestroyed && BaseNearPoint(base, x, y)) {
184 basedestroyed = FALSE; in ResetGame()
199 if (basedestroyed) {
215 basedestroyed = FALSE;
252 if (!basedestroyed&&!paused) AddShot(base->x+base->width/2, gameheight-base->height); in Fire()
H A Dvaders.h183 extern Boolean basedestroyed; /* TRUE if the base is non-existant */
H A Dwidget.c221 if (!basedestroyed)