Searched refs:basedestroyed (Results 1 – 3 of 3) sorted by relevance
23 Boolean basedestroyed; variable98 basedestroyed = TRUE; in InitBase()143 basedestroyed = TRUE; in DestroyBase()155 if(!basedestroyed && BaseNearPoint(base, x, y)) {184 basedestroyed = FALSE; in ResetGame()199 if (basedestroyed) {215 basedestroyed = FALSE;252 if (!basedestroyed&&!paused) AddShot(base->x+base->width/2, gameheight-base->height); in Fire()
183 extern Boolean basedestroyed; /* TRUE if the base is non-existant */
221 if (!basedestroyed)