Searched refs:basepalmap (Results 1 – 2 of 2) sorted by relevance
101 GLuint basepalmap; member
4938 material->basepalmap = 0; in polymer_getscratchmaterial()5083 material->basepalmap = prbasepalmaps[curbasepal]; in polymer_getbuildmaterial()5086 if (!material->basepalmap || !material->lookupmap) { in polymer_getbuildmaterial()5375 glBindTexture(GL_TEXTURE_2D, material->basepalmap); in polymer_bindmaterial()