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Searched refs:basepalmap (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h101 GLuint basepalmap; member
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp4938 material->basepalmap = 0; in polymer_getscratchmaterial()
5083 material->basepalmap = prbasepalmaps[curbasepal]; in polymer_getbuildmaterial()
5086 if (!material->basepalmap || !material->lookupmap) { in polymer_getbuildmaterial()
5375 glBindTexture(GL_TEXTURE_2D, material->basepalmap); in polymer_bindmaterial()