Searched refs:basicProgram (Results 1 – 3 of 3) sorted by relevance
212 basicProgram->Use(); in RenderSunlightPass()218 fogDistance(basicProgram); in RenderSunlightPass()222 viewSpaceLight(basicProgram); in RenderSunlightPass()227 fogColor(basicProgram); in RenderSunlightPass()233 aoUniform(basicProgram); in RenderSunlightPass()237 detailTextureUnif(basicProgram); in RenderSunlightPass()249 positionAttribute(basicProgram); in RenderSunlightPass()251 colorAttribute(basicProgram); in RenderSunlightPass()252 normalAttribute(basicProgram); in RenderSunlightPass()268 viewMatrix(basicProgram); in RenderSunlightPass()[all …]
393 GLProgram *basicProgram = renderer->basicProgram; in RenderSunlightPass() local397 chunkPosition(basicProgram); in RenderSunlightPass()408 positionAttribute(basicProgram); in RenderSunlightPass()409 ambientOcclusionCoordAttribute(basicProgram); in RenderSunlightPass()410 colorAttribute(basicProgram); in RenderSunlightPass()411 normalAttribute(basicProgram); in RenderSunlightPass()412 fixedPositionAttribute(basicProgram); in RenderSunlightPass()
44 GLProgram *basicProgram; variable