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Searched refs:basicProgram (Results 1 – 3 of 3) sorted by relevance

/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLMapRenderer.cpp212 basicProgram->Use(); in RenderSunlightPass()
218 fogDistance(basicProgram); in RenderSunlightPass()
222 viewSpaceLight(basicProgram); in RenderSunlightPass()
227 fogColor(basicProgram); in RenderSunlightPass()
233 aoUniform(basicProgram); in RenderSunlightPass()
237 detailTextureUnif(basicProgram); in RenderSunlightPass()
249 positionAttribute(basicProgram); in RenderSunlightPass()
251 colorAttribute(basicProgram); in RenderSunlightPass()
252 normalAttribute(basicProgram); in RenderSunlightPass()
268 viewMatrix(basicProgram); in RenderSunlightPass()
[all …]
H A DGLMapChunk.cpp393 GLProgram *basicProgram = renderer->basicProgram; in RenderSunlightPass() local
397 chunkPosition(basicProgram); in RenderSunlightPass()
408 positionAttribute(basicProgram); in RenderSunlightPass()
409 ambientOcclusionCoordAttribute(basicProgram); in RenderSunlightPass()
410 colorAttribute(basicProgram); in RenderSunlightPass()
411 normalAttribute(basicProgram); in RenderSunlightPass()
412 fixedPositionAttribute(basicProgram); in RenderSunlightPass()
H A DGLMapRenderer.h44 GLProgram *basicProgram; variable