Searched refs:battle_Normal (Results 1 – 6 of 6) sorted by relevance
180 case battle_Normal : in BATTLE_Init()280 case battle_Normal : in BATTLE_Init()675 case battle_Normal : in BATTLE_CheckGameStatus()1095 if ( BattleMode == battle_Normal ) in BATTLE_PlayerKilledPlayer()
79 battle_Normal, enumerator
719 for( index = battle_Normal; index < battle_NumBattleModes; index++ ) in ParseBattleFile()794 if ( ( index == battle_Normal ) || ( index == battle_ScoreMore ) || in ParseBattleFile()1373 for( index = battle_Normal; index < battle_NumBattleModes; index++ ) in WriteBattleConfig()1378 case battle_Normal : in WriteBattleConfig()1469 if ( ( index == battle_Normal ) || ( index == battle_ScoreMore ) || in WriteBattleConfig()
5694 gamestate.battlemode = handlewhich + battle_Normal; in CP_BattleMenu()6526 battle_Normal, OptionNums ); in DrawBattleModes()6583 if ( ( which < battle_Normal ) || ( which > battle_CaptureTheTriad ) ) in DrawBattleModeName()6588 string = BattleModeNames[ which - battle_Normal ]; in DrawBattleModeName()7488 case battle_Normal : in DrawSpawnControlMenu()8080 strcat( text, BattleModeNames[ gamestate.battlemode - battle_Normal ] ); in ShowBattleOptions()8499 if ( gamestate.battlemode >= battle_Normal ) in CP_LevelSelectionRedraw()8501 SetMenuHeader( BattleModeNames[ gamestate.battlemode - battle_Normal ] ); in CP_LevelSelectionRedraw()
1813 if ( ( gamestate.battlemode == battle_Normal ) && in PlayLoop()
3837 case battle_Normal : in ShowEndScore()