Searched refs:bb_far (Results 1 – 3 of 3) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/ |
H A D | draw_manager_exec.c | 461 float frustum_plane_local[4], bb_near[3], bb_far[3]; in DRW_culling_min_max_test() local 463 aabb_get_near_far_from_plane(frustum_plane_local, min, max, bb_near, bb_far); in DRW_culling_min_max_test() 465 if (plane_point_side_v3(frustum_plane_local, bb_far) < 0.0f) { in DRW_culling_min_max_test()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/intern/ |
H A D | BLI_kdopbvh.c | 1410 float bb_near[3], bb_far[3]; in tree_intersect_plane_test() local 1411 aabb_get_near_far_from_plane(plane, bb_min, bb_max, bb_near, bb_far); in tree_intersect_plane_test() 1413 (plane_point_side_v3(plane, bb_far) > 0.0f)) { in tree_intersect_plane_test()
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H A D | math_geom.c | 2699 float bb_near[3], bb_far[3]; in isect_aabb_planes_v3() local 2701 aabb_get_near_far_from_plane(planes[i], bbmin, bbmax, bb_near, bb_far); in isect_aabb_planes_v3() 2703 if (plane_point_side_v3(planes[i], bb_far) < 0.0f) { in isect_aabb_planes_v3()
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