Searched refs:beastMo (Results 1 – 5 of 5) sorted by relevance
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | EntityEx.Morph.vc | 149 Actor beastMo; 184 beastMo.SetTID(TID); 188 beastMo.Angles = Angles; 189 beastMo.Player = Player; 190 beastMo.bIsPlayer = true; 192 Player.MO = beastMo; 195 Player.Camera = beastMo; 218 beastMo.ObtainInventory(self); 219 beastMo.bShadow = bShadow; 220 beastMo.bGhost = bGhost; [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_inter.c | 1546 mobj_t *beastMo; in P_MorphPlayer() local 1570 beastMo = P_SpawnMobj(x, y, z, MT_PIGPLAYER); in P_MorphPlayer() 1571 beastMo->special1.i = player->readyweapon; in P_MorphPlayer() 1572 beastMo->angle = angle; in P_MorphPlayer() 1573 beastMo->player = player; in P_MorphPlayer() 1574 player->health = beastMo->health = MAXMORPHHEALTH; in P_MorphPlayer() 1575 player->mo = beastMo; in P_MorphPlayer() 1580 beastMo->flags2 |= MF2_FLY; in P_MorphPlayer()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_inter.c | 1546 mobj_t *beastMo; in P_MorphPlayer() local 1570 beastMo = P_SpawnMobj(x, y, z, MT_PIGPLAYER); in P_MorphPlayer() 1571 beastMo->special1.i = player->readyweapon; in P_MorphPlayer() 1572 beastMo->angle = angle; in P_MorphPlayer() 1573 beastMo->player = player; in P_MorphPlayer() 1574 player->health = beastMo->health = MAXMORPHHEALTH; in P_MorphPlayer() 1575 player->mo = beastMo; in P_MorphPlayer() 1580 beastMo->flags2 |= MF2_FLY; in P_MorphPlayer()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_inter.c | 1563 mobj_t *beastMo; in P_MorphPlayer() local 1587 beastMo = P_SpawnMobj(x, y, z, MT_PIGPLAYER); in P_MorphPlayer() 1588 beastMo->special1 = player->readyweapon; in P_MorphPlayer() 1589 beastMo->angle = angle; in P_MorphPlayer() 1590 beastMo->player = player; in P_MorphPlayer() 1591 player->health = beastMo->health = MAXMORPHHEALTH; in P_MorphPlayer() 1592 player->mo = beastMo; in P_MorphPlayer() 1597 beastMo->flags2 |= MF2_FLY; in P_MorphPlayer()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | p_inter.c | 1741 mobj_t* pmo, *fog, *beastMo; in P_MorphPlayer() local 1760 if(!(beastMo = P_SpawnMobj(MT_PIGPLAYER, pos, angle, 0))) in P_MorphPlayer() 1769 beastMo->special1 = player->readyWeapon; in P_MorphPlayer() 1770 beastMo->player = player; in P_MorphPlayer() 1771 beastMo->dPlayer = player->plr; in P_MorphPlayer() 1773 player->health = beastMo->health = MAXMORPHHEALTH; in P_MorphPlayer() 1774 player->plr->mo = beastMo; in P_MorphPlayer() 1779 beastMo->flags2 |= MF2_FLY; in P_MorphPlayer()
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