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Searched refs:beastMo (Results 1 – 5 of 5) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Morph.vc149 Actor beastMo;
184 beastMo.SetTID(TID);
188 beastMo.Angles = Angles;
189 beastMo.Player = Player;
190 beastMo.bIsPlayer = true;
192 Player.MO = beastMo;
195 Player.Camera = beastMo;
218 beastMo.ObtainInventory(self);
219 beastMo.bShadow = bShadow;
220 beastMo.bGhost = bGhost;
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_inter.c1546 mobj_t *beastMo; in P_MorphPlayer() local
1570 beastMo = P_SpawnMobj(x, y, z, MT_PIGPLAYER); in P_MorphPlayer()
1571 beastMo->special1.i = player->readyweapon; in P_MorphPlayer()
1572 beastMo->angle = angle; in P_MorphPlayer()
1573 beastMo->player = player; in P_MorphPlayer()
1574 player->health = beastMo->health = MAXMORPHHEALTH; in P_MorphPlayer()
1575 player->mo = beastMo; in P_MorphPlayer()
1580 beastMo->flags2 |= MF2_FLY; in P_MorphPlayer()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_inter.c1546 mobj_t *beastMo; in P_MorphPlayer() local
1570 beastMo = P_SpawnMobj(x, y, z, MT_PIGPLAYER); in P_MorphPlayer()
1571 beastMo->special1.i = player->readyweapon; in P_MorphPlayer()
1572 beastMo->angle = angle; in P_MorphPlayer()
1573 beastMo->player = player; in P_MorphPlayer()
1574 player->health = beastMo->health = MAXMORPHHEALTH; in P_MorphPlayer()
1575 player->mo = beastMo; in P_MorphPlayer()
1580 beastMo->flags2 |= MF2_FLY; in P_MorphPlayer()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_inter.c1563 mobj_t *beastMo; in P_MorphPlayer() local
1587 beastMo = P_SpawnMobj(x, y, z, MT_PIGPLAYER); in P_MorphPlayer()
1588 beastMo->special1 = player->readyweapon; in P_MorphPlayer()
1589 beastMo->angle = angle; in P_MorphPlayer()
1590 beastMo->player = player; in P_MorphPlayer()
1591 player->health = beastMo->health = MAXMORPHHEALTH; in P_MorphPlayer()
1592 player->mo = beastMo; in P_MorphPlayer()
1597 beastMo->flags2 |= MF2_FLY; in P_MorphPlayer()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_inter.c1741 mobj_t* pmo, *fog, *beastMo; in P_MorphPlayer() local
1760 if(!(beastMo = P_SpawnMobj(MT_PIGPLAYER, pos, angle, 0))) in P_MorphPlayer()
1769 beastMo->special1 = player->readyWeapon; in P_MorphPlayer()
1770 beastMo->player = player; in P_MorphPlayer()
1771 beastMo->dPlayer = player->plr; in P_MorphPlayer()
1773 player->health = beastMo->health = MAXMORPHHEALTH; in P_MorphPlayer()
1774 player->plr->mo = beastMo; in P_MorphPlayer()
1779 beastMo->flags2 |= MF2_FLY; in P_MorphPlayer()