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Searched refs:becoming_inactive (Results 1 – 4 of 4) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dlightsource.cpp357 case _light_becoming_inactive: function= &data->becoming_inactive; break; in get_lighting_function_specification()
589 StreamToLightSpec(S,ObjPtr->becoming_inactive); in unpack_static_light_data()
616 LightSpecToStream(S,ObjPtr->becoming_inactive); in pack_static_light_data()
806 FixIntensity(NewLtPtr->becoming_inactive, *OldLtPtr); in convert_old_light_data_to_new()
H A Dlightsource.h100 struct lighting_function_specification primary_inactive, secondary_inactive, becoming_inactive; member
H A Dmap.h745 …ruct saved_lighting_function_specification primary_inactive, secondary_inactive, becoming_inactive; member
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_map.cpp2245 return &light->static_data.becoming_inactive; in get_light_function_spec()