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Searched refs:beepnoises (Results 1 – 5 of 5) sorted by relevance

/dports/news/golded+/golded-plus/golded+/golded3/
H A Dgeplay.cpp214 if((CFG and CFG->switches.get(beepnoises)) and not disablesound) { in MakeNoise()
310 if(CFG and CFG->switches.get(beepnoises)) in SayBibi()
H A Dgecfgg.h67 beepnoises, enumerator
H A Dgccfgg.cpp843 switches.set(beepnoises, true); in CfgGed()
/dports/news/golded+/golded-plus/golded+/etc/
H A Dgolded.conf90 beepnoises yes
/dports/news/golded+/golded-plus/golded+/manuals/
H A Dgold_ref.tei9991 following standard beepnoises: