Searched refs:bestDest (Results 1 – 2 of 2) sorted by relevance
120 GlPoint *startList, *bestDest, *dest; local168 bestDest = (GlPoint *) NULL;179 if (bestDest) glPathFreePerm(bestDest);180 bestDest = glPathCopyPerm(dest);193 if (bestDest)195 glMultiAddStart(bestDest, &startList);196 (*markProc)(rootUse, bestDest, &netid, cdMark);197 glPathFreePerm(bestDest);
583 Vector2i bestDest(0, 0); // Dummy initialisation. in actionRemoveDroidsFromBuildPos() local592 bestDest = dest; in actionRemoveDroidsFromBuildPos()599 …Vector2i newPos = droid->pos.xy() + iSinCosR(iAtan2(bestDest - droid->pos.xy()), gameTimeAdjustedI… in actionRemoveDroidsFromBuildPos()