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Searched refs:bestDest (Results 1 – 2 of 2) sorted by relevance

/dports/cad/magic/magic-8.3.245/grouter/
H A DgrouteMult.c120 GlPoint *startList, *bestDest, *dest; local
168 bestDest = (GlPoint *) NULL;
179 if (bestDest) glPathFreePerm(bestDest);
180 bestDest = glPathCopyPerm(dest);
193 if (bestDest)
195 glMultiAddStart(bestDest, &startList);
196 (*markProc)(rootUse, bestDest, &netid, cdMark);
197 glPathFreePerm(bestDest);
/dports/games/warzone2100/warzone2100/src/
H A Daction.cpp583 Vector2i bestDest(0, 0); // Dummy initialisation. in actionRemoveDroidsFromBuildPos() local
592 bestDest = dest; in actionRemoveDroidsFromBuildPos()
599 …Vector2i newPos = droid->pos.xy() + iSinCosR(iAtan2(bestDest - droid->pos.xy()), gameTimeAdjustedI… in actionRemoveDroidsFromBuildPos()