/dports/devel/mono-addins/mono-addins-mono-addins-1.3/Mono.Addins/Mono.Addins.Database/ |
H A D | Util.cs | 189 string bestDir = null; in GetGacPath() 198 bestDir = dir; in GetGacPath() 203 if (bestDir != null) in GetGacPath() 204 return bestDir; in GetGacPath()
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/dports/math/vtk8/VTK-8.2.0/Common/DataModel/ |
H A D | vtkCellLocator.cxx | 182 int bestDir; in IntersectWithLine() local 325 bestDir = 0; in IntersectWithLine() 342 bestDir = loop; in IntersectWithLine() 360 bestDir = loop; in IntersectWithLine() 370 currDist += dist[bestDir]; in IntersectWithLine() 373 pos[bestDir] = npos[bestDir]; in IntersectWithLine() 1830 int bestDir; in FindCellsAlongLine() local 1941 bestDir = 0; in FindCellsAlongLine() 1958 bestDir = loop; in FindCellsAlongLine() 1976 bestDir = loop; in FindCellsAlongLine() [all …]
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/dports/math/vtk9/VTK-9.1.0/Common/DataModel/ |
H A D | vtkCellLocator.cxx | 178 int bestDir; in IntersectWithLine() local 320 bestDir = 0; in IntersectWithLine() 337 bestDir = loop; in IntersectWithLine() 355 bestDir = loop; in IntersectWithLine() 365 currDist += dist[bestDir]; in IntersectWithLine() 368 pos[bestDir] = npos[bestDir]; in IntersectWithLine() 1828 int bestDir; in FindCellsAlongLine() local 1934 bestDir = 0; in FindCellsAlongLine() 1951 bestDir = loop; in FindCellsAlongLine() 1969 bestDir = loop; in FindCellsAlongLine() [all …]
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/dports/math/vtk6/VTK-6.2.0/Common/DataModel/ |
H A D | vtkCellLocator.cxx | 173 int bestDir; in IntersectWithLine() local 316 bestDir = 0; in IntersectWithLine() 333 bestDir = loop; in IntersectWithLine() 351 bestDir = loop; in IntersectWithLine() 361 currDist += dist[bestDir]; in IntersectWithLine() 364 pos[bestDir] = npos[bestDir]; in IntersectWithLine() 1823 int bestDir; in FindCellsAlongLine() local 1934 bestDir = 0; in FindCellsAlongLine() 1951 bestDir = loop; in FindCellsAlongLine() 1969 bestDir = loop; in FindCellsAlongLine() [all …]
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/dports/games/openspades/openspades-0.1.3/Sources/Client/ |
H A D | Corpse.cpp | 297 IntVector3 dir, float &bestDist, IntVector3 &bestDir) { in CheckEscape() argument 333 bestDir = dir; in CheckEscape() 393 IntVector3 bestDir; in LineCollision() local 395 IntVector3::Make(1, 0, 0), bestDist, bestDir); in LineCollision() 397 IntVector3::Make(-1, 0, 0), bestDist, bestDir); in LineCollision() 399 IntVector3::Make(0, 1, 0), bestDist, bestDir); in LineCollision() 401 IntVector3::Make(0, -1, 0), bestDist, bestDir); in LineCollision() 403 IntVector3::Make(0, 0, 1), bestDist, bestDir); in LineCollision() 405 IntVector3::Make(0, 0, -1), bestDist, bestDir); in LineCollision() 410 ivec = bestDir; in LineCollision()
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/dports/lang/seed7/seed7/prg/ |
H A D | green.dna | 65 var direction: bestDir is HERE; 308 const proc: evaluate (inout bactAction: bestAct, inout direction: bestDir, inout power: quant) is f… 353 bestDir := ranDir(bestDirs); 354 bestAct := bacts[bestDir]; 356 quant := data[bestDir][bestAct].quantity; 434 evaluate(bestAct, bestDir, quant); 435 execute(bestAct, bestDir, quant);
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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Movement.c | 1416 enum directions dir, bestDir; in nextStep() local 1423 bestDir = NO_DIRECTION; in nextStep() 1452 bestDir = dir; in nextStep() 1457 return bestDir; in nextStep()
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/ |
H A D | gCycle.cpp | 891 int bestDir = ( leftOpen > rightOpen ) ? 1 : -1; in Activate() local 896 Sensor direct ( owner_, pos, scanDir.Turn( 0, bestDir) ); in Activate()
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