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Searched refs:bestDir (Results 1 – 8 of 8) sorted by relevance

/dports/devel/mono-addins/mono-addins-mono-addins-1.3/Mono.Addins/Mono.Addins.Database/
H A DUtil.cs189 string bestDir = null; in GetGacPath()
198 bestDir = dir; in GetGacPath()
203 if (bestDir != null) in GetGacPath()
204 return bestDir; in GetGacPath()
/dports/math/vtk8/VTK-8.2.0/Common/DataModel/
H A DvtkCellLocator.cxx182 int bestDir; in IntersectWithLine() local
325 bestDir = 0; in IntersectWithLine()
342 bestDir = loop; in IntersectWithLine()
360 bestDir = loop; in IntersectWithLine()
370 currDist += dist[bestDir]; in IntersectWithLine()
373 pos[bestDir] = npos[bestDir]; in IntersectWithLine()
1830 int bestDir; in FindCellsAlongLine() local
1941 bestDir = 0; in FindCellsAlongLine()
1958 bestDir = loop; in FindCellsAlongLine()
1976 bestDir = loop; in FindCellsAlongLine()
[all …]
/dports/math/vtk9/VTK-9.1.0/Common/DataModel/
H A DvtkCellLocator.cxx178 int bestDir; in IntersectWithLine() local
320 bestDir = 0; in IntersectWithLine()
337 bestDir = loop; in IntersectWithLine()
355 bestDir = loop; in IntersectWithLine()
365 currDist += dist[bestDir]; in IntersectWithLine()
368 pos[bestDir] = npos[bestDir]; in IntersectWithLine()
1828 int bestDir; in FindCellsAlongLine() local
1934 bestDir = 0; in FindCellsAlongLine()
1951 bestDir = loop; in FindCellsAlongLine()
1969 bestDir = loop; in FindCellsAlongLine()
[all …]
/dports/math/vtk6/VTK-6.2.0/Common/DataModel/
H A DvtkCellLocator.cxx173 int bestDir; in IntersectWithLine() local
316 bestDir = 0; in IntersectWithLine()
333 bestDir = loop; in IntersectWithLine()
351 bestDir = loop; in IntersectWithLine()
361 currDist += dist[bestDir]; in IntersectWithLine()
364 pos[bestDir] = npos[bestDir]; in IntersectWithLine()
1823 int bestDir; in FindCellsAlongLine() local
1934 bestDir = 0; in FindCellsAlongLine()
1951 bestDir = loop; in FindCellsAlongLine()
1969 bestDir = loop; in FindCellsAlongLine()
[all …]
/dports/games/openspades/openspades-0.1.3/Sources/Client/
H A DCorpse.cpp297 IntVector3 dir, float &bestDist, IntVector3 &bestDir) { in CheckEscape() argument
333 bestDir = dir; in CheckEscape()
393 IntVector3 bestDir; in LineCollision() local
395 IntVector3::Make(1, 0, 0), bestDist, bestDir); in LineCollision()
397 IntVector3::Make(-1, 0, 0), bestDist, bestDir); in LineCollision()
399 IntVector3::Make(0, 1, 0), bestDist, bestDir); in LineCollision()
401 IntVector3::Make(0, -1, 0), bestDist, bestDir); in LineCollision()
403 IntVector3::Make(0, 0, 1), bestDist, bestDir); in LineCollision()
405 IntVector3::Make(0, 0, -1), bestDist, bestDir); in LineCollision()
410 ivec = bestDir; in LineCollision()
/dports/lang/seed7/seed7/prg/
H A Dgreen.dna65 var direction: bestDir is HERE;
308 const proc: evaluate (inout bactAction: bestAct, inout direction: bestDir, inout power: quant) is f…
353 bestDir := ranDir(bestDirs);
354 bestAct := bacts[bestDir];
356 quant := data[bestDir][bestAct].quantity;
434 evaluate(bestAct, bestDir, quant);
435 execute(bestAct, bestDir, quant);
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMovement.c1416 enum directions dir, bestDir; in nextStep() local
1423 bestDir = NO_DIRECTION; in nextStep()
1452 bestDir = dir; in nextStep()
1457 return bestDir; in nextStep()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/
H A DgCycle.cpp891 int bestDir = ( leftOpen > rightOpen ) ? 1 : -1; in Activate() local
896 Sensor direct ( owner_, pos, scanDir.Turn( 0, bestDir) ); in Activate()