/dports/math/mlpack/mlpack-3.4.2/src/mlpack/core/tree/rectangle_tree/ |
H A D | hilbert_r_tree_descent_heuristic_impl.hpp | 26 size_t bestIndex = 0; in ChooseDescentNode() local 28 for (bestIndex = 0; bestIndex < node->NumChildren() - 1; bestIndex++) in ChooseDescentNode() 29 if (node->Child(bestIndex).AuxiliaryInfo().HilbertValue(). in ChooseDescentNode() 33 return bestIndex; in ChooseDescentNode() 41 size_t bestIndex = 0; in ChooseDescentNode() local 43 for (bestIndex = 0; bestIndex < node->NumChildren() - 1; bestIndex++) in ChooseDescentNode() 44 if (node->Child(bestIndex).AuxiliaryInfo().HilbertValue(). in ChooseDescentNode() 48 return bestIndex; in ChooseDescentNode()
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H A D | r_plus_tree_descent_heuristic_impl.hpp | 27 size_t bestIndex = 0; in ChooseDescentNode() local 31 for (bestIndex = 0; bestIndex < node->NumChildren(); bestIndex++) in ChooseDescentNode() 33 if (node->Child(bestIndex).Bound().Contains( in ChooseDescentNode() 35 return bestIndex; in ChooseDescentNode() 40 for (bestIndex = 0; bestIndex < node->NumChildren(); bestIndex++) in ChooseDescentNode() 43 node->Child(bestIndex).Bound(); in ChooseDescentNode() 50 if (j == bestIndex) in ChooseDescentNode() 90 assert(bestIndex < node->NumChildren()); in ChooseDescentNode() 92 return bestIndex; in ChooseDescentNode()
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H A D | r_plus_plus_tree_descent_heuristic_impl.hpp | 27 for (size_t bestIndex = 0; bestIndex < node->NumChildren(); bestIndex++) in ChooseDescentNode() local 29 if (node->Child(bestIndex).AuxiliaryInfo().OuterBound().Contains( in ChooseDescentNode() 31 return bestIndex; in ChooseDescentNode()
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H A D | r_star_tree_descent_heuristic_impl.hpp | 36 size_t bestIndex = 0; in ChooseDescentNode() local 75 bestIndex = i; in ChooseDescentNode() 84 return bestIndex; in ChooseDescentNode() 98 size_t bestIndex = 0; in ChooseDescentNode() local 125 bestIndex = i; in ChooseDescentNode() 138 bestIndex = 0; in ChooseDescentNode() 152 return bestIndex; in ChooseDescentNode() 173 size_t bestIndex = 0; in ChooseDescentNode() local 199 bestIndex = i; in ChooseDescentNode() 211 bestIndex = 0; in ChooseDescentNode() [all …]
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H A D | r_tree_descent_heuristic_impl.hpp | 29 int bestIndex = 0; in ChooseDescentNode() local 52 bestIndex = i; in ChooseDescentNode() 57 bestIndex = i; in ChooseDescentNode() 61 return bestIndex; in ChooseDescentNode() 73 int bestIndex = 0; in ChooseDescentNode() local 99 bestIndex = i; in ChooseDescentNode() 104 bestIndex = i; in ChooseDescentNode() 108 return bestIndex; in ChooseDescentNode()
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/dports/irc/smuxi/smuxi-1.1/lib/db4o-net/Db4objects.Db4o/Db4objects.Db4o/Internal/Fieldindex/ |
H A D | FieldIndexProcessor.cs | 20 IIndexedNode bestIndex = SelectBestIndex(); in Run() 21 if (null == bestIndex) in Run() 25 if (bestIndex.ResultSize() > 0) in Run() 27 IIndexedNode resolved = ResolveFully(bestIndex); in Run() 38 private IIndexedNode ResolveFully(IIndexedNode bestIndex) in ResolveFully() argument 40 if (null == bestIndex) in ResolveFully() 44 if (bestIndex.IsResolved()) in ResolveFully() 46 return bestIndex; in ResolveFully() 48 return ResolveFully(bestIndex.Resolve()); in ResolveFully()
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/dports/editors/ted/Ted-2.23/docFont/ |
H A D | utilMatchFont.c | 286 int bestIndex; in docFontFindLegacyEncodings() local 306 bestCount= 0; bestIndex= -1; in docFontFindLegacyEncodings() 324 bestIndex= csIdx; in docFontFindLegacyEncodings() 329 if ( bestIndex > 0 ) in docFontFindLegacyEncodings() 334 { bestIndex= 0; } in docFontFindLegacyEncodings() 338 while( bestIndex >= 0 ) in docFontFindLegacyEncodings() 344 isUsed[bestIndex]= 1; in docFontFindLegacyEncodings() 346 bestCount= 0; bestIndex= -1; in docFontFindLegacyEncodings() 360 bestIndex= csIdx; in docFontFindLegacyEncodings() 367 while( bestIndex >= 0 ) in docFontFindLegacyEncodings() [all …]
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/dports/devel/R-cran-caret/caret/R/ |
H A D | selection.R | 121 bestIndex <- which.min(x[,metric]) functionVar 122 perf <- x[bestIndex,metric] + (x[bestIndex,paste(metric, "SD", sep = "")])/sqrt(num) 126 bestIndex <- which.max(x[,metric]) 127 perf <- x[bestIndex,metric] - (x[bestIndex,paste(metric, "SD", sep = "")])/sqrt(num)
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/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/ |
H A D | b2Distance.h | 109 int32 bestIndex = 0; in GetSupport() local 116 bestIndex = i; in GetSupport() 121 return bestIndex; in GetSupport() 126 int32 bestIndex = 0; in GetSupportVertex() local 133 bestIndex = i; in GetSupportVertex() 138 return m_vertices[bestIndex]; in GetSupportVertex()
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/ |
H A D | b2Distance.h | 109 int32 bestIndex = 0; in GetSupport() local 116 bestIndex = i; in GetSupport() 121 return bestIndex; in GetSupport() 126 int32 bestIndex = 0; in GetSupportVertex() local 133 bestIndex = i; in GetSupportVertex() 138 return m_vertices[bestIndex]; in GetSupportVertex()
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Collision/ |
H A D | b2Distance.h | 109 int32 bestIndex = 0; in GetSupport() local 116 bestIndex = i; in GetSupport() 121 return bestIndex; in GetSupport() 126 int32 bestIndex = 0; in GetSupportVertex() local 133 bestIndex = i; in GetSupportVertex() 138 return m_vertices[bestIndex]; in GetSupportVertex()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Collision/ |
H A D | b2Distance.h | 109 int32 bestIndex = 0; in GetSupport() local 116 bestIndex = i; in GetSupport() 121 return bestIndex; in GetSupport() 126 int32 bestIndex = 0; in GetSupportVertex() local 133 bestIndex = i; in GetSupportVertex() 138 return m_vertices[bestIndex]; in GetSupportVertex()
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2Distance.h | 109 int32 bestIndex = 0; in GetSupport() local 116 bestIndex = i; in GetSupport() 121 return bestIndex; in GetSupport() 126 int32 bestIndex = 0; in GetSupportVertex() local 133 bestIndex = i; in GetSupportVertex() 138 return m_vertices[bestIndex]; in GetSupportVertex()
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H A D | b2PolygonShape.h | 93 int32 bestIndex = 0; in GetSupport() local 100 bestIndex = i; in GetSupport() 105 return bestIndex; in GetSupport() 110 int32 bestIndex = 0; in GetSupportVertex() local 117 bestIndex = i; in GetSupportVertex() 122 return m_vertices[bestIndex]; in GetSupportVertex()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Collision/ |
H A D | b2Distance.h | 109 int32 bestIndex = 0; in GetSupport() local 116 bestIndex = i; in GetSupport() 121 return bestIndex; in GetSupport() 126 int32 bestIndex = 0; in GetSupportVertex() local 133 bestIndex = i; in GetSupportVertex() 138 return m_vertices[bestIndex]; in GetSupportVertex()
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/ |
H A D | b2Distance.h | 109 int32 bestIndex = 0; in GetSupport() local 116 bestIndex = i; in GetSupport() 121 return bestIndex; in GetSupport() 126 int32 bestIndex = 0; in GetSupportVertex() local 133 bestIndex = i; in GetSupportVertex() 138 return m_vertices[bestIndex]; in GetSupportVertex()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/ |
H A D | b2Distance.h | 109 int32 bestIndex = 0; in GetSupport() local 116 bestIndex = i; in GetSupport() 121 return bestIndex; in GetSupport() 126 int32 bestIndex = 0; in GetSupportVertex() local 133 bestIndex = i; in GetSupportVertex() 138 return m_vertices[bestIndex]; in GetSupportVertex()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Collision/ |
H A D | b2Distance.h | 109 int32 bestIndex = 0; in GetSupport() local 116 bestIndex = i; in GetSupport() 121 return bestIndex; in GetSupport() 126 int32 bestIndex = 0; in GetSupportVertex() local 133 bestIndex = i; in GetSupportVertex() 138 return m_vertices[bestIndex]; in GetSupportVertex()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Collision/ |
H A D | b2Distance.h | 109 int32 bestIndex = 0; in GetSupport() local 116 bestIndex = i; in GetSupport() 121 return bestIndex; in GetSupport() 126 int32 bestIndex = 0; in GetSupportVertex() local 133 bestIndex = i; in GetSupportVertex() 138 return m_vertices[bestIndex]; in GetSupportVertex()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/ |
H A D | b2Distance.h | 109 int32 bestIndex = 0; in GetSupport() local 116 bestIndex = i; in GetSupport() 121 return bestIndex; in GetSupport() 126 int32 bestIndex = 0; in GetSupportVertex() local 133 bestIndex = i; in GetSupportVertex() 138 return m_vertices[bestIndex]; in GetSupportVertex()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Collision/ |
H A D | b2Distance.h | 109 int32 bestIndex = 0; in GetSupport() local 116 bestIndex = i; in GetSupport() 121 return bestIndex; in GetSupport() 126 int32 bestIndex = 0; in GetSupportVertex() local 133 bestIndex = i; in GetSupportVertex() 138 return m_vertices[bestIndex]; in GetSupportVertex()
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/ |
H A D | b2Distance.h | 109 int32 bestIndex = 0; in GetSupport() local 116 bestIndex = i; in GetSupport() 121 return bestIndex; in GetSupport() 126 int32 bestIndex = 0; in GetSupportVertex() local 133 bestIndex = i; in GetSupportVertex() 138 return m_vertices[bestIndex]; in GetSupportVertex()
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/ |
H A D | b2Distance.h | 109 juce::int32 bestIndex = 0; in GetSupport() local 116 bestIndex = i; in GetSupport() 121 return bestIndex; in GetSupport() 126 juce::int32 bestIndex = 0; in GetSupportVertex() local 133 bestIndex = i; in GetSupportVertex() 138 return m_vertices[bestIndex]; in GetSupportVertex()
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/dports/misc/box2d/box2d-2.4.1/include/box2d/ |
H A D | b2_distance.h | 139 int32 bestIndex = 0; in GetSupport() local 146 bestIndex = i; in GetSupport() 151 return bestIndex; in GetSupport() 156 int32 bestIndex = 0; in GetSupportVertex() local 163 bestIndex = i; in GetSupportVertex() 168 return m_vertices[bestIndex]; in GetSupportVertex()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | SkylineBinPack.cpp | 268 int bestIndex; in InsertBottomLeft() local 269 Rect newNode = FindPositionForNewNodeBottomLeft(width, height, bestHeight, bestWidth, bestIndex); in InsertBottomLeft() 271 if (bestIndex != -1) in InsertBottomLeft() 277 AddSkylineLevel(bestIndex, newNode); in InsertBottomLeft() 293 bestIndex = -1; in FindPositionForNewNodeBottomLeft() 305 bestIndex = i; in FindPositionForNewNodeBottomLeft() 339 int bestIndex; in InsertMinWaste() local 342 if (bestIndex != -1) in InsertMinWaste() 348 AddSkylineLevel(bestIndex, newNode); in InsertMinWaste() 365 bestIndex = -1; in FindPositionForNewNodeMinWaste() [all …]
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