/dports/java/springframework31/spring-framework-3.1.4.RELEASE/projects/org.springframework.beans/src/main/java/org/springframework/beans/factory/access/ |
H A D | SingletonBeanFactoryLocator.java | 356 if (bfg != null) { in useBeanFactory() 357 bfg.refCount++; in useBeanFactory() 370 bfg = new BeanFactoryGroup(); in useBeanFactory() 371 bfg.definition = groupContext; in useBeanFactory() 372 bfg.refCount = 1; in useBeanFactory() 373 this.bfgInstancesByKey.put(this.resourceLocation, bfg); in useBeanFactory() 374 this.bfgInstancesByObj.put(groupContext, bfg); in useBeanFactory() 513 BeanFactoryGroup bfg = bfgInstancesByObj.get(savedRef); in release() local 514 if (bfg != null) { in release() 515 bfg.refCount--; in release() [all …]
|
/dports/graphics/Coin/coin-Coin-4.0.0/docs/ |
H A D | ChangeLog.v3.1.1 | 1 2009-09-23 11:55:51 Rev 13703 bfg 7 2009-09-23 08:43:26 Rev 13701 bfg 13 2009-09-23 08:24:23 Rev 13700 bfg 43 2009-09-22 15:11:11 Rev 13696 bfg 49 2009-09-22 13:03:00 Rev 13695 bfg 55 2009-09-22 13:00:33 Rev 13694 bfg 61 2009-09-22 12:59:41 Rev 13693 bfg 69 2009-09-22 12:57:54 Rev 13692 bfg 75 2009-09-07 16:22:17 Rev 13624 bfg 81 2009-09-07 16:21:08 Rev 13623 bfg [all …]
|
/dports/devel/py-repoze.who/repoze.who-2.4/docs/examples/hybrid/ |
H A D | example.py | 15 from repoze.bfg.authentication import RemoteUserAuthenticationPolicy 16 from repoze.bfg.authorization import ACLAuthorizationPolicy 17 from repoze.bfg.configuration import Configurator 18 from repoze.bfg.security import Allow 19 from repoze.bfg.security import Authenticated 20 from repoze.bfg.security import DENY_ALL 21 from repoze.bfg.security import Everyone
|
/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_weapon.c | 702 edict_t *bfg; in fire_bfg() local 704 bfg = G_Spawn(); in fire_bfg() 711 bfg->solid = SOLID_BBOX; in fire_bfg() 713 VectorClear(bfg->mins); in fire_bfg() 714 VectorClear(bfg->maxs); in fire_bfg() 716 bfg->owner = self; in fire_bfg() 717 bfg->touch = bfg_touch; in fire_bfg() 725 bfg->think = bfg_think; in fire_bfg() 727 bfg->teammaster = bfg; in fire_bfg() 728 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/devel/p5-Curses-UI/Curses-UI-0.9609/examples/ |
H A D | demo-add | 21 -bfg => 'red', 38 -bfg => "green", 56 -bfg => "blue", 75 -bfg => "red",
|
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 889 edict_t *bfg; in fire_bfg() local 891 bfg = G_Spawn(); in fire_bfg() 898 bfg->solid = SOLID_BBOX; in fire_bfg() 900 VectorClear (bfg->mins); in fire_bfg() 901 VectorClear (bfg->maxs); in fire_bfg() 903 bfg->owner = self; in fire_bfg() 904 bfg->touch = bfg_touch; in fire_bfg() 912 bfg->think = bfg_think; in fire_bfg() 914 bfg->teammaster = bfg; in fire_bfg() 915 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_weapon.c | 885 edict_t *bfg; in fire_bfg() local 887 bfg = G_Spawn(); in fire_bfg() 894 bfg->solid = SOLID_BBOX; in fire_bfg() 896 VectorClear (bfg->mins); in fire_bfg() 897 VectorClear (bfg->maxs); in fire_bfg() 899 bfg->owner = self; in fire_bfg() 900 bfg->touch = bfg_touch; in fire_bfg() 908 bfg->think = bfg_think; in fire_bfg() 910 bfg->teammaster = bfg; in fire_bfg() 911 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 889 edict_t *bfg; in fire_bfg() local 891 bfg = G_Spawn(); in fire_bfg() 898 bfg->solid = SOLID_BBOX; in fire_bfg() 900 VectorClear (bfg->mins); in fire_bfg() 901 VectorClear (bfg->maxs); in fire_bfg() 903 bfg->owner = self; in fire_bfg() 904 bfg->touch = bfg_touch; in fire_bfg() 912 bfg->think = bfg_think; in fire_bfg() 914 bfg->teammaster = bfg; in fire_bfg() 915 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/q2pro/q2pro/game/ |
H A D | g_weapon.c | 890 edict_t *bfg; in fire_bfg() local 892 bfg = G_Spawn(); in fire_bfg() 899 bfg->solid = SOLID_BBOX; in fire_bfg() 901 VectorClear (bfg->mins); in fire_bfg() 902 VectorClear (bfg->maxs); in fire_bfg() 904 bfg->owner = self; in fire_bfg() 905 bfg->touch = bfg_touch; in fire_bfg() 913 bfg->think = bfg_think; in fire_bfg() 915 bfg->teammaster = bfg; in fire_bfg() 916 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 889 edict_t *bfg; in fire_bfg() local 891 bfg = G_Spawn(); in fire_bfg() 898 bfg->solid = SOLID_BBOX; in fire_bfg() 900 VectorClear (bfg->mins); in fire_bfg() 901 VectorClear (bfg->maxs); in fire_bfg() 903 bfg->owner = self; in fire_bfg() 904 bfg->touch = bfg_touch; in fire_bfg() 912 bfg->think = bfg_think; in fire_bfg() 914 bfg->teammaster = bfg; in fire_bfg() 915 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_weapon.c | 867 edict_t *bfg; in fire_bfg() local 869 bfg = G_Spawn(); in fire_bfg() 876 bfg->solid = SOLID_BBOX; in fire_bfg() 878 VectorClear (bfg->mins); in fire_bfg() 879 VectorClear (bfg->maxs); in fire_bfg() 881 bfg->owner = self; in fire_bfg() 882 bfg->touch = bfg_touch; in fire_bfg() 890 bfg->think = bfg_think; in fire_bfg() 892 bfg->teammaster = bfg; in fire_bfg() 893 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_weapon.c | 877 edict_t *bfg; in fire_bfg() local 879 bfg = G_Spawn(); in fire_bfg() 886 bfg->solid = SOLID_BBOX; in fire_bfg() 888 VectorClear (bfg->mins); in fire_bfg() 889 VectorClear (bfg->maxs); in fire_bfg() 891 bfg->owner = self; in fire_bfg() 892 bfg->touch = bfg_touch; in fire_bfg() 900 bfg->think = bfg_think; in fire_bfg() 902 bfg->teammaster = bfg; in fire_bfg() 903 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_weapon.c | 896 edict_t *bfg; in fire_bfg() local 898 bfg = G_Spawn(); in fire_bfg() 905 bfg->solid = SOLID_BBOX; in fire_bfg() 907 VectorClear (bfg->mins); in fire_bfg() 908 VectorClear (bfg->maxs); in fire_bfg() 910 bfg->owner = self; in fire_bfg() 911 bfg->touch = bfg_touch; in fire_bfg() 919 bfg->think = bfg_think; in fire_bfg() 921 bfg->teammaster = bfg; in fire_bfg() 922 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_weapon.c | 885 edict_t *bfg; in fire_bfg() local 887 bfg = G_Spawn(); in fire_bfg() 894 bfg->solid = SOLID_BBOX; in fire_bfg() 896 VectorClear (bfg->mins); in fire_bfg() 897 VectorClear (bfg->maxs); in fire_bfg() 899 bfg->owner = self; in fire_bfg() 900 bfg->touch = bfg_touch; in fire_bfg() 908 bfg->think = bfg_think; in fire_bfg() 910 bfg->teammaster = bfg; in fire_bfg() 911 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_weapon.c | 803 edict_t *bfg; in fire_bfg() local 805 bfg = G_Spawn(); in fire_bfg() 812 bfg->solid = SOLID_BBOX; in fire_bfg() 814 VectorClear(bfg->mins); in fire_bfg() 815 VectorClear(bfg->maxs); in fire_bfg() 817 bfg->owner = self; in fire_bfg() 818 bfg->touch = bfg_touch; in fire_bfg() 826 bfg->think = bfg_think; in fire_bfg() 828 bfg->teammaster = bfg; in fire_bfg() 829 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_weapon.c | 891 edict_t *bfg; in fire_bfg() local 893 bfg = G_Spawn(); in fire_bfg() 900 bfg->solid = SOLID_BBOX; in fire_bfg() 902 VectorClear (bfg->mins); in fire_bfg() 903 VectorClear (bfg->maxs); in fire_bfg() 905 bfg->owner = self; in fire_bfg() 906 bfg->touch = bfg_touch; in fire_bfg() 914 bfg->think = bfg_think; in fire_bfg() 916 bfg->teammaster = bfg; in fire_bfg() 917 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_weapon.c | 977 edict_t *bfg; in fire_bfg() local 979 bfg = G_Spawn(); in fire_bfg() 986 bfg->solid = SOLID_BBOX; in fire_bfg() 988 VectorClear (bfg->mins); in fire_bfg() 989 VectorClear (bfg->maxs); in fire_bfg() 991 bfg->owner = self; in fire_bfg() 992 bfg->touch = bfg_touch; in fire_bfg() 1000 bfg->think = bfg_think; in fire_bfg() 1002 bfg->teammaster = bfg; in fire_bfg() 1003 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_weapon.c | 804 edict_t *bfg; in fire_bfg() local 806 bfg = G_Spawn(); in fire_bfg() 813 bfg->solid = SOLID_BBOX; in fire_bfg() 815 VectorClear(bfg->mins); in fire_bfg() 816 VectorClear(bfg->maxs); in fire_bfg() 818 bfg->owner = self; in fire_bfg() 819 bfg->touch = bfg_touch; in fire_bfg() 827 bfg->think = bfg_think; in fire_bfg() 829 bfg->teammaster = bfg; in fire_bfg() 830 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_weapon.c | 884 edict_t *bfg; in fire_bfg() local 886 bfg = G_Spawn(); in fire_bfg() 893 bfg->solid = SOLID_BBOX; in fire_bfg() 895 VectorClear (bfg->mins); in fire_bfg() 896 VectorClear (bfg->maxs); in fire_bfg() 898 bfg->owner = self; in fire_bfg() 899 bfg->touch = bfg_touch; in fire_bfg() 907 bfg->think = bfg_think; in fire_bfg() 909 bfg->teammaster = bfg; in fire_bfg() 910 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_weapon.c | 870 edict_t *bfg; in fire_bfg() local 872 bfg = G_Spawn(); in fire_bfg() 879 bfg->solid = SOLID_BBOX; in fire_bfg() 881 VectorClear(bfg->mins); in fire_bfg() 882 VectorClear(bfg->maxs); in fire_bfg() 884 bfg->owner = self; in fire_bfg() 885 bfg->touch = bfg_touch; in fire_bfg() 893 bfg->think = bfg_think; in fire_bfg() 895 bfg->teammaster = bfg; in fire_bfg() 896 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_weapon.c | 889 edict_t *bfg; in fire_bfg() local 891 bfg = G_Spawn(); in fire_bfg() 898 bfg->solid = SOLID_BBOX; in fire_bfg() 900 VectorClear (bfg->mins); in fire_bfg() 901 VectorClear (bfg->maxs); in fire_bfg() 903 bfg->owner = self; in fire_bfg() 904 bfg->touch = bfg_touch; in fire_bfg() 912 bfg->think = bfg_think; in fire_bfg() 914 bfg->teammaster = bfg; in fire_bfg() 915 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_weapon.c | 889 edict_t *bfg; in fire_bfg() local 891 bfg = G_Spawn(); in fire_bfg() 898 bfg->solid = SOLID_BBOX; in fire_bfg() 900 VectorClear (bfg->mins); in fire_bfg() 901 VectorClear (bfg->maxs); in fire_bfg() 903 bfg->owner = self; in fire_bfg() 904 bfg->touch = bfg_touch; in fire_bfg() 912 bfg->think = bfg_think; in fire_bfg() 914 bfg->teammaster = bfg; in fire_bfg() 915 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_weapon.c | 886 edict_t *bfg; in fire_bfg() local 888 bfg = G_Spawn(); in fire_bfg() 895 bfg->solid = SOLID_BBOX; in fire_bfg() 897 VectorClear (bfg->mins); in fire_bfg() 898 VectorClear (bfg->maxs); in fire_bfg() 900 bfg->owner = self; in fire_bfg() 901 bfg->touch = bfg_touch; in fire_bfg() 909 bfg->think = bfg_think; in fire_bfg() 911 bfg->teammaster = bfg; in fire_bfg() 912 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_weapon.c | 889 edict_t *bfg; in fire_bfg() local 891 bfg = G_Spawn(); in fire_bfg() 898 bfg->solid = SOLID_BBOX; in fire_bfg() 900 VectorClear (bfg->mins); in fire_bfg() 901 VectorClear (bfg->maxs); in fire_bfg() 903 bfg->owner = self; in fire_bfg() 904 bfg->touch = bfg_touch; in fire_bfg() 912 bfg->think = bfg_think; in fire_bfg() 914 bfg->teammaster = bfg; in fire_bfg() 915 bfg->teamchain = NULL; in fire_bfg() [all …]
|
/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_weapon.c | 886 edict_t *bfg; in fire_bfg() local 888 bfg = G_Spawn(); in fire_bfg() 895 bfg->solid = SOLID_BBOX; in fire_bfg() 897 VectorClear (bfg->mins); in fire_bfg() 898 VectorClear (bfg->maxs); in fire_bfg() 900 bfg->owner = self; in fire_bfg() 901 bfg->touch = bfg_touch; in fire_bfg() 909 bfg->think = bfg_think; in fire_bfg() 911 bfg->teammaster = bfg; in fire_bfg() 912 bfg->teamchain = NULL; in fire_bfg() [all …]
|