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/dports/java/springframework31/spring-framework-3.1.4.RELEASE/projects/org.springframework.beans/src/main/java/org/springframework/beans/factory/access/
H A DSingletonBeanFactoryLocator.java356 if (bfg != null) { in useBeanFactory()
357 bfg.refCount++; in useBeanFactory()
370 bfg = new BeanFactoryGroup(); in useBeanFactory()
371 bfg.definition = groupContext; in useBeanFactory()
372 bfg.refCount = 1; in useBeanFactory()
373 this.bfgInstancesByKey.put(this.resourceLocation, bfg); in useBeanFactory()
374 this.bfgInstancesByObj.put(groupContext, bfg); in useBeanFactory()
513 BeanFactoryGroup bfg = bfgInstancesByObj.get(savedRef); in release() local
514 if (bfg != null) { in release()
515 bfg.refCount--; in release()
[all …]
/dports/graphics/Coin/coin-Coin-4.0.0/docs/
H A DChangeLog.v3.1.11 2009-09-23 11:55:51 Rev 13703 bfg
7 2009-09-23 08:43:26 Rev 13701 bfg
13 2009-09-23 08:24:23 Rev 13700 bfg
43 2009-09-22 15:11:11 Rev 13696 bfg
49 2009-09-22 13:03:00 Rev 13695 bfg
55 2009-09-22 13:00:33 Rev 13694 bfg
61 2009-09-22 12:59:41 Rev 13693 bfg
69 2009-09-22 12:57:54 Rev 13692 bfg
75 2009-09-07 16:22:17 Rev 13624 bfg
81 2009-09-07 16:21:08 Rev 13623 bfg
[all …]
/dports/devel/py-repoze.who/repoze.who-2.4/docs/examples/hybrid/
H A Dexample.py15 from repoze.bfg.authentication import RemoteUserAuthenticationPolicy
16 from repoze.bfg.authorization import ACLAuthorizationPolicy
17 from repoze.bfg.configuration import Configurator
18 from repoze.bfg.security import Allow
19 from repoze.bfg.security import Authenticated
20 from repoze.bfg.security import DENY_ALL
21 from repoze.bfg.security import Everyone
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_weapon.c702 edict_t *bfg; in fire_bfg() local
704 bfg = G_Spawn(); in fire_bfg()
711 bfg->solid = SOLID_BBOX; in fire_bfg()
713 VectorClear(bfg->mins); in fire_bfg()
714 VectorClear(bfg->maxs); in fire_bfg()
716 bfg->owner = self; in fire_bfg()
717 bfg->touch = bfg_touch; in fire_bfg()
725 bfg->think = bfg_think; in fire_bfg()
727 bfg->teammaster = bfg; in fire_bfg()
728 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/devel/p5-Curses-UI/Curses-UI-0.9609/examples/
H A Ddemo-add21 -bfg => 'red',
38 -bfg => "green",
56 -bfg => "blue",
75 -bfg => "red",
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_weapon.c889 edict_t *bfg; in fire_bfg() local
891 bfg = G_Spawn(); in fire_bfg()
898 bfg->solid = SOLID_BBOX; in fire_bfg()
900 VectorClear (bfg->mins); in fire_bfg()
901 VectorClear (bfg->maxs); in fire_bfg()
903 bfg->owner = self; in fire_bfg()
904 bfg->touch = bfg_touch; in fire_bfg()
912 bfg->think = bfg_think; in fire_bfg()
914 bfg->teammaster = bfg; in fire_bfg()
915 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_weapon.c885 edict_t *bfg; in fire_bfg() local
887 bfg = G_Spawn(); in fire_bfg()
894 bfg->solid = SOLID_BBOX; in fire_bfg()
896 VectorClear (bfg->mins); in fire_bfg()
897 VectorClear (bfg->maxs); in fire_bfg()
899 bfg->owner = self; in fire_bfg()
900 bfg->touch = bfg_touch; in fire_bfg()
908 bfg->think = bfg_think; in fire_bfg()
910 bfg->teammaster = bfg; in fire_bfg()
911 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_weapon.c889 edict_t *bfg; in fire_bfg() local
891 bfg = G_Spawn(); in fire_bfg()
898 bfg->solid = SOLID_BBOX; in fire_bfg()
900 VectorClear (bfg->mins); in fire_bfg()
901 VectorClear (bfg->maxs); in fire_bfg()
903 bfg->owner = self; in fire_bfg()
904 bfg->touch = bfg_touch; in fire_bfg()
912 bfg->think = bfg_think; in fire_bfg()
914 bfg->teammaster = bfg; in fire_bfg()
915 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/q2pro/q2pro/game/
H A Dg_weapon.c890 edict_t *bfg; in fire_bfg() local
892 bfg = G_Spawn(); in fire_bfg()
899 bfg->solid = SOLID_BBOX; in fire_bfg()
901 VectorClear (bfg->mins); in fire_bfg()
902 VectorClear (bfg->maxs); in fire_bfg()
904 bfg->owner = self; in fire_bfg()
905 bfg->touch = bfg_touch; in fire_bfg()
913 bfg->think = bfg_think; in fire_bfg()
915 bfg->teammaster = bfg; in fire_bfg()
916 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_weapon.c889 edict_t *bfg; in fire_bfg() local
891 bfg = G_Spawn(); in fire_bfg()
898 bfg->solid = SOLID_BBOX; in fire_bfg()
900 VectorClear (bfg->mins); in fire_bfg()
901 VectorClear (bfg->maxs); in fire_bfg()
903 bfg->owner = self; in fire_bfg()
904 bfg->touch = bfg_touch; in fire_bfg()
912 bfg->think = bfg_think; in fire_bfg()
914 bfg->teammaster = bfg; in fire_bfg()
915 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_weapon.c867 edict_t *bfg; in fire_bfg() local
869 bfg = G_Spawn(); in fire_bfg()
876 bfg->solid = SOLID_BBOX; in fire_bfg()
878 VectorClear (bfg->mins); in fire_bfg()
879 VectorClear (bfg->maxs); in fire_bfg()
881 bfg->owner = self; in fire_bfg()
882 bfg->touch = bfg_touch; in fire_bfg()
890 bfg->think = bfg_think; in fire_bfg()
892 bfg->teammaster = bfg; in fire_bfg()
893 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_weapon.c877 edict_t *bfg; in fire_bfg() local
879 bfg = G_Spawn(); in fire_bfg()
886 bfg->solid = SOLID_BBOX; in fire_bfg()
888 VectorClear (bfg->mins); in fire_bfg()
889 VectorClear (bfg->maxs); in fire_bfg()
891 bfg->owner = self; in fire_bfg()
892 bfg->touch = bfg_touch; in fire_bfg()
900 bfg->think = bfg_think; in fire_bfg()
902 bfg->teammaster = bfg; in fire_bfg()
903 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_weapon.c896 edict_t *bfg; in fire_bfg() local
898 bfg = G_Spawn(); in fire_bfg()
905 bfg->solid = SOLID_BBOX; in fire_bfg()
907 VectorClear (bfg->mins); in fire_bfg()
908 VectorClear (bfg->maxs); in fire_bfg()
910 bfg->owner = self; in fire_bfg()
911 bfg->touch = bfg_touch; in fire_bfg()
919 bfg->think = bfg_think; in fire_bfg()
921 bfg->teammaster = bfg; in fire_bfg()
922 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_weapon.c885 edict_t *bfg; in fire_bfg() local
887 bfg = G_Spawn(); in fire_bfg()
894 bfg->solid = SOLID_BBOX; in fire_bfg()
896 VectorClear (bfg->mins); in fire_bfg()
897 VectorClear (bfg->maxs); in fire_bfg()
899 bfg->owner = self; in fire_bfg()
900 bfg->touch = bfg_touch; in fire_bfg()
908 bfg->think = bfg_think; in fire_bfg()
910 bfg->teammaster = bfg; in fire_bfg()
911 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_weapon.c803 edict_t *bfg; in fire_bfg() local
805 bfg = G_Spawn(); in fire_bfg()
812 bfg->solid = SOLID_BBOX; in fire_bfg()
814 VectorClear(bfg->mins); in fire_bfg()
815 VectorClear(bfg->maxs); in fire_bfg()
817 bfg->owner = self; in fire_bfg()
818 bfg->touch = bfg_touch; in fire_bfg()
826 bfg->think = bfg_think; in fire_bfg()
828 bfg->teammaster = bfg; in fire_bfg()
829 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_weapon.c891 edict_t *bfg; in fire_bfg() local
893 bfg = G_Spawn(); in fire_bfg()
900 bfg->solid = SOLID_BBOX; in fire_bfg()
902 VectorClear (bfg->mins); in fire_bfg()
903 VectorClear (bfg->maxs); in fire_bfg()
905 bfg->owner = self; in fire_bfg()
906 bfg->touch = bfg_touch; in fire_bfg()
914 bfg->think = bfg_think; in fire_bfg()
916 bfg->teammaster = bfg; in fire_bfg()
917 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_weapon.c977 edict_t *bfg; in fire_bfg() local
979 bfg = G_Spawn(); in fire_bfg()
986 bfg->solid = SOLID_BBOX; in fire_bfg()
988 VectorClear (bfg->mins); in fire_bfg()
989 VectorClear (bfg->maxs); in fire_bfg()
991 bfg->owner = self; in fire_bfg()
992 bfg->touch = bfg_touch; in fire_bfg()
1000 bfg->think = bfg_think; in fire_bfg()
1002 bfg->teammaster = bfg; in fire_bfg()
1003 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_weapon.c804 edict_t *bfg; in fire_bfg() local
806 bfg = G_Spawn(); in fire_bfg()
813 bfg->solid = SOLID_BBOX; in fire_bfg()
815 VectorClear(bfg->mins); in fire_bfg()
816 VectorClear(bfg->maxs); in fire_bfg()
818 bfg->owner = self; in fire_bfg()
819 bfg->touch = bfg_touch; in fire_bfg()
827 bfg->think = bfg_think; in fire_bfg()
829 bfg->teammaster = bfg; in fire_bfg()
830 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_weapon.c884 edict_t *bfg; in fire_bfg() local
886 bfg = G_Spawn(); in fire_bfg()
893 bfg->solid = SOLID_BBOX; in fire_bfg()
895 VectorClear (bfg->mins); in fire_bfg()
896 VectorClear (bfg->maxs); in fire_bfg()
898 bfg->owner = self; in fire_bfg()
899 bfg->touch = bfg_touch; in fire_bfg()
907 bfg->think = bfg_think; in fire_bfg()
909 bfg->teammaster = bfg; in fire_bfg()
910 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_weapon.c870 edict_t *bfg; in fire_bfg() local
872 bfg = G_Spawn(); in fire_bfg()
879 bfg->solid = SOLID_BBOX; in fire_bfg()
881 VectorClear(bfg->mins); in fire_bfg()
882 VectorClear(bfg->maxs); in fire_bfg()
884 bfg->owner = self; in fire_bfg()
885 bfg->touch = bfg_touch; in fire_bfg()
893 bfg->think = bfg_think; in fire_bfg()
895 bfg->teammaster = bfg; in fire_bfg()
896 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_weapon.c889 edict_t *bfg; in fire_bfg() local
891 bfg = G_Spawn(); in fire_bfg()
898 bfg->solid = SOLID_BBOX; in fire_bfg()
900 VectorClear (bfg->mins); in fire_bfg()
901 VectorClear (bfg->maxs); in fire_bfg()
903 bfg->owner = self; in fire_bfg()
904 bfg->touch = bfg_touch; in fire_bfg()
912 bfg->think = bfg_think; in fire_bfg()
914 bfg->teammaster = bfg; in fire_bfg()
915 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_weapon.c889 edict_t *bfg; in fire_bfg() local
891 bfg = G_Spawn(); in fire_bfg()
898 bfg->solid = SOLID_BBOX; in fire_bfg()
900 VectorClear (bfg->mins); in fire_bfg()
901 VectorClear (bfg->maxs); in fire_bfg()
903 bfg->owner = self; in fire_bfg()
904 bfg->touch = bfg_touch; in fire_bfg()
912 bfg->think = bfg_think; in fire_bfg()
914 bfg->teammaster = bfg; in fire_bfg()
915 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_weapon.c886 edict_t *bfg; in fire_bfg() local
888 bfg = G_Spawn(); in fire_bfg()
895 bfg->solid = SOLID_BBOX; in fire_bfg()
897 VectorClear (bfg->mins); in fire_bfg()
898 VectorClear (bfg->maxs); in fire_bfg()
900 bfg->owner = self; in fire_bfg()
901 bfg->touch = bfg_touch; in fire_bfg()
909 bfg->think = bfg_think; in fire_bfg()
911 bfg->teammaster = bfg; in fire_bfg()
912 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_weapon.c889 edict_t *bfg; in fire_bfg() local
891 bfg = G_Spawn(); in fire_bfg()
898 bfg->solid = SOLID_BBOX; in fire_bfg()
900 VectorClear (bfg->mins); in fire_bfg()
901 VectorClear (bfg->maxs); in fire_bfg()
903 bfg->owner = self; in fire_bfg()
904 bfg->touch = bfg_touch; in fire_bfg()
912 bfg->think = bfg_think; in fire_bfg()
914 bfg->teammaster = bfg; in fire_bfg()
915 bfg->teamchain = NULL; in fire_bfg()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_weapon.c886 edict_t *bfg; in fire_bfg() local
888 bfg = G_Spawn(); in fire_bfg()
895 bfg->solid = SOLID_BBOX; in fire_bfg()
897 VectorClear (bfg->mins); in fire_bfg()
898 VectorClear (bfg->maxs); in fire_bfg()
900 bfg->owner = self; in fire_bfg()
901 bfg->touch = bfg_touch; in fire_bfg()
909 bfg->think = bfg_think; in fire_bfg()
911 bfg->teammaster = bfg; in fire_bfg()
912 bfg->teamchain = NULL; in fire_bfg()
[all …]

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