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Searched refs:bg_west (Results 1 – 1 of 1) sorted by relevance

/dports/games/vultures-eye/vulture-2.3.67/vulture/winclass/
H A Dlevelwin.cpp1082 int bg_west, bg_north, bg_east, bg_south; in get_wall_tiles() local
1088 bg_west = map_data->get_glyph(MAP_BACK, x - 1, y); in get_wall_tiles()
1089 if (x > 0 && bg_west != V_TILE_WALL_GENERIC && bg_west != V_MISC_UNMAPPED_AREA) { in get_wall_tiles()
1090 style = get_wall_decor(bg_west, y, x, y, x-1); in get_wall_tiles()