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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/
H A Dfba_kaillera.cpp24 struct BurnInputInfo bii; in KailleraInitInput() local
25 memset(&bii, 0, sizeof(bii)); in KailleraInitInput()
75 memset(&bii, 0, sizeof(bii)); in KailleraGetInput()
83 if (*bii.pVal && bii.nType == BIT_DIGITAL) { in KailleraGetInput()
89 if (*bii.pVal) { in KailleraGetInput()
100 if (*bii.pVal && bii.nType != BIT_DIGITAL) { in KailleraGetInput()
130 *bii.pVal = 0x01; in KailleraGetInput()
132 *bii.pVal = 0x00; in KailleraGetInput()
139 *bii.pVal = 0x01; in KailleraGetInput()
141 *bii.pVal = 0x00; in KailleraGetInput()
[all …]
H A Dreplay.cpp65 memset(&bii, 0, sizeof(bii)); in RecordInput()
136 memset(&bii, 0, sizeof(bii)); in PrintInputs()
138 if (bii.pVal && bii.szInfo && bii.szInfo[0]) { in PrintInputs()
140 if ((bii.nType & BIT_GROUP_ANALOG) && bii.pShortVal && *bii.pShortVal) { in PrintInputs()
142 if (bii.szInfo[1] == '1' || bii.szInfo[1] == '2') { in PrintInputs()
151 if (bii.szInfo[1] == '1' || bii.szInfo[1] == '2') { in PrintInputs()
188 BUTTONS[(bii.szInfo[1] - '1')][bii.szInfo[8] - '1'] = bii.szInfo[8]; in PrintInputs()
197 OFFBUTTONS[(bii.szInfo[1] - '1')][bii.szInfo[8] - '1'] = bii.szInfo[8]; in PrintInputs()
241 memset(&bii, 0, sizeof(bii)); in ReplayInput()
411 memset(&bii, 0, sizeof(bii)); in StartRecord()
[all …]
H A Dinpc.cpp16 struct BurnInputInfo bii; // Info about the input in InpcInit() local
21 memset(&bii, 0, sizeof(bii)); in InpcInit()
22 BurnDrvGetInputInfo(&bii, nInpcInput); in InpcInit()
23 if (bii.szName == NULL) { in InpcInit()
24 bii.szName= ""; in InpcInit()
29 _sntprintf(szNewTitle, 1024, _T(APP_TITLE) _T(SEPERATOR_1) _T("%s %hs"), szOldTitle, bii.szName); in InpcInit()
H A Dinps.cpp8 static struct BurnInputInfo bii; // Info about the input variable
36 memset(&bii,0,sizeof(bii)); in InpsInit()
37 BurnDrvGetInputInfo(&bii, nInpsInput); in InpsInit()
39 if (bii.nType & BIT_GROUP_CONSTANT) { // This dialog doesn't handle constants in InpsInit()
60 if (bii.szName == NULL || bii.szName[0] == _T('\0')) { in InpsInit()
63 _stprintf(szTitle, FBALoadStringEx(hAppInst, IDS_INPSET_MOVENAME, true), bii.szName); in InpsInit()
68 if (bii.nType & BIT_GROUP_ANALOG) { in InpsInit()
127 if ((bii.nType & BIT_GROUP_ANALOG) && bDigitalAnalog) // map analog controls to digital input #1 in SetInput()
136 if (bii.nType & BIT_GROUP_CONSTANT) { // Don't change dip switches! in SetInput()
141 if ((bii.nType & BIT_GROUP_ANALOG) && (nCode & 0xFF) < 0x10) { // Analog controls in SetInput()
[all …]
H A Dinpd.cpp219 struct BurnInputInfo bii; in InpdListMake() local
223 bii.szName = NULL; in InpdListMake()
227 if (bii.pVal == NULL) { in InpdListMake()
230 if (bii.szName == NULL) { in InpdListMake()
231 bii.szName = ""; in InpdListMake()
422 bii.szInfo = NULL; in GameInpConfig()
424 if (bii.pVal == NULL) { in GameInpConfig()
428 bii.szInfo = ""; in GameInpConfig()
465 memset(&bii, 0, sizeof(bii)); in ListItemActivate()
466 bii.nType = 0; in ListItemActivate()
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/
H A Dfba_kaillera.cpp24 struct BurnInputInfo bii; in KailleraInitInput() local
25 memset(&bii, 0, sizeof(bii)); in KailleraInitInput()
75 memset(&bii, 0, sizeof(bii)); in KailleraGetInput()
83 if (*bii.pVal && bii.nType == BIT_DIGITAL) { in KailleraGetInput()
89 if (*bii.pVal) { in KailleraGetInput()
100 if (*bii.pVal && bii.nType != BIT_DIGITAL) { in KailleraGetInput()
131 *bii.pVal = 0x01; in KailleraGetInput()
133 *bii.pVal = 0x00; in KailleraGetInput()
140 *bii.pVal = 0x01; in KailleraGetInput()
142 *bii.pVal = 0x00; in KailleraGetInput()
[all …]
H A Dreplay.cpp53 memset(&bii, 0, sizeof(bii)); in RecordInput()
127 memset(&bii, 0, sizeof(bii)); in PrintInputs()
129 if (bii.pVal && bii.szInfo && bii.szInfo[0]) { in PrintInputs()
131 if ((bii.nType & BIT_GROUP_ANALOG) && bii.pShortVal && *bii.pShortVal) { in PrintInputs()
133 if (bii.szInfo[1] == '1' || bii.szInfo[1] == '2') { in PrintInputs()
142 if (bii.szInfo[1] == '1' || bii.szInfo[1] == '2') { in PrintInputs()
179 BUTTONS[(bii.szInfo[1] - '1')][bii.szInfo[8] - '1'] = bii.szInfo[8]; in PrintInputs()
188 OFFBUTTONS[(bii.szInfo[1] - '1')][bii.szInfo[8] - '1'] = bii.szInfo[8]; in PrintInputs()
232 memset(&bii, 0, sizeof(bii)); in ReplayInput()
380 memset(&bii, 0, sizeof(bii)); in StartRecord()
[all …]
H A Dinpc.cpp16 struct BurnInputInfo bii; // Info about the input in InpcInit() local
21 memset(&bii, 0, sizeof(bii)); in InpcInit()
22 BurnDrvGetInputInfo(&bii, nInpcInput); in InpcInit()
23 if (bii.szName == NULL) { in InpcInit()
24 bii.szName= ""; in InpcInit()
29 _sntprintf(szNewTitle, 1024, _T(APP_TITLE) _T(SEPERATOR_1) _T("%s %hs"), szOldTitle, bii.szName); in InpcInit()
H A Dinps.cpp8 static struct BurnInputInfo bii; // Info about the input variable
32 memset(&bii,0,sizeof(bii)); in InpsInit()
33 BurnDrvGetInputInfo(&bii, nInpsInput); in InpsInit()
35 if (bii.nType & BIT_GROUP_CONSTANT) { // This dialog doesn't handle constants in InpsInit()
54 if (bii.szName == NULL || bii.szName[0] == _T('\0')) { in InpsInit()
57 _stprintf(szTitle, FBALoadStringEx(hAppInst, IDS_INPSET_MOVENAME, true), bii.szName); in InpsInit()
90 if (bii.nType & BIT_GROUP_CONSTANT) { // Don't change dip switches! in SetInput()
95 if ((bii.nType & BIT_GROUP_ANALOG) && (nCode & 0xFF) < 0x10) { // Analog controls in SetInput()
96 if (strcmp(bii.szInfo + 4, "-axis-neg") == 0 || strcmp(bii.szInfo + 4, "-axis-pos") == 0) { in SetInput()
H A Dinpd.cpp215 struct BurnInputInfo bii; in InpdListMake() local
219 bii.szName = NULL; in InpdListMake()
223 if (bii.pVal == NULL) { in InpdListMake()
226 if (bii.szName == NULL) { in InpdListMake()
227 bii.szName = ""; in InpdListMake()
406 bii.szInfo = NULL; in GameInpConfig()
408 if (bii.pVal == NULL) { in GameInpConfig()
412 bii.szInfo = ""; in GameInpConfig()
449 memset(&bii, 0, sizeof(bii)); in ListItemActivate()
450 bii.nType = 0; in ListItemActivate()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/
H A Dgami.cpp164 memset(&bii, 0, sizeof(bii)); in GameInpBlank()
215 bii.szName = NULL; in GameInpInitMacros()
218 bii.szName = ""; in GameInpInitMacros()
223 bool bPlayerInName = (bii.szName[0] == 'P' && bii.szName[1] >= '1' && bii.szName[1] <= '6'); in GameInpInitMacros()
377 bii.szName = NULL; in GameInpInitMacros()
381 bii.szName = ""; in GameInpInitMacros()
399 if (_stricmp(" Up", bii.szName + 2) == 0) pArrow[0] = bii.pVal; in GameInpInitMacros()
400 if (_stricmp(" Down", bii.szName + 2) == 0) pArrow[1] = bii.pVal; in GameInpInitMacros()
401 if (_stricmp(" Left", bii.szName + 2) == 0) pArrow[2] = bii.pVal; in GameInpInitMacros()
402 if (_stricmp(" Right", bii.szName + 2) == 0) pArrow[3] = bii.pVal; in GameInpInitMacros()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/
H A Dinput.cpp41 struct BurnInputInfo bii; in usesStreetFighterLayout() local
44 bii.szName = NULL; in usesStreetFighterLayout()
50 if (bii.szName == NULL) { in usesStreetFighterLayout()
51 bii.szName = ""; in usesStreetFighterLayout()
55 bool bPlayerInName = (bii.szName[0] == 'P' && bii.szName[1] >= '1' && bii.szName[1] <= '4'); in usesStreetFighterLayout()
90 bii.szInfo = NULL; in GameInpConfig()
92 if (bii.pVal == NULL) { in GameInpConfig()
96 bii.szInfo = ""; in GameInpConfig()
229 bii.szInfo = NULL; in display_set_controls()
231 if (bii.pVal == NULL) in display_set_controls()
[all …]
H A Dinput_sdl2.cpp20 struct BurnInputInfo bii; in usesStreetFighterLayout() local
23 bii.szName = NULL; in usesStreetFighterLayout()
29 if (bii.szName == NULL) { in usesStreetFighterLayout()
30 bii.szName = ""; in usesStreetFighterLayout()
34 bool bPlayerInName = (bii.szName[0] == 'P' && bii.szName[1] >= '1' && bii.szName[1] <= '4'); in usesStreetFighterLayout()
69 bii.szInfo = NULL; in GameInpConfig()
71 if (bii.pVal == NULL) { in GameInpConfig()
75 bii.szInfo = ""; in GameInpConfig()
285 bii.szInfo = NULL; in display_set_controls()
287 if (bii.pVal == NULL) in display_set_controls()
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/
H A Dgami.cpp130 struct BurnInputInfo bii; in GameInpBlank() local
131 memset(&bii, 0, sizeof(bii)); in GameInpBlank()
163 struct BurnInputInfo bii; in GameInpInitMacros() local
182 bii.szName = NULL; in GameInpInitMacros()
184 if (bii.szName == NULL) { in GameInpInitMacros()
185 bii.szName = ""; in GameInpInitMacros()
189 bool bPlayerInName = (bii.szName[0] == 'P' && bii.szName[1] >= '1' && bii.szName[1] <= '4'); in GameInpInitMacros()
1374 bii.szName = NULL; in InputNumToName()
1509 bii.szName = NULL; in AddCustomMacro()
1696 bii.szInfo = NULL; in GameInpDefault()
[all …]
/dports/science/teem/teem-1.11.0-src/src/nrrd/
H A Dmap.c599 unsigned bii; in nrrdHistoEq() local
664 for (bii=0; bii<bins; bii++) { in nrrdHistoEq()
667 steady[1 + 2*bii] = bii; in nrrdHistoEq()
695 for (bii=0; bii<smart; bii++) { in nrrdHistoEq()
712 for (bii=0; bii<=bins; bii++) { in nrrdHistoEq()
713 if (bii == 0) { in nrrdHistoEq()
716 ycoord[bii] = ycoord[bii-1] + hist[bii-1]*(smart in nrrdHistoEq()
732 for (bii=1; bii<=bins-1; bii++) { in nrrdHistoEq()
741 ycoord[bii] = AIR_AFFINE(lort, bii, hirt, in nrrdHistoEq()
752 for (bii=0; bii<=bins; bii++) { in nrrdHistoEq()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/input/pi/
H A Dinp_pi.cpp336 struct BurnInputInfo bii; in usesStreetFighterLayout() local
339 bii.szName = NULL; in usesStreetFighterLayout()
340 if (BurnDrvGetInputInfo(&bii,i)) { in usesStreetFighterLayout()
344 BurnDrvGetInputInfo(&bii, i); in usesStreetFighterLayout()
345 if (bii.szName == NULL) { in usesStreetFighterLayout()
346 bii.szName = ""; in usesStreetFighterLayout()
349 …bool bPlayerInInfo = (toupper(bii.szInfo[0]) == 'P' && bii.szInfo[1] >= '1' && bii.szInfo[1] <= '4… in usesStreetFighterLayout()
350 bool bPlayerInName = (bii.szName[0] == 'P' && bii.szName[1] >= '1' && bii.szName[1] <= '4'); in usesStreetFighterLayout()
356 nPlayer = bii.szName[1] - '1'; in usesStreetFighterLayout()
359 nPlayer = bii.szInfo[1] - '1'; in usesStreetFighterLayout()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/qt/
H A Dinputdialog.cpp108 struct BurnInputInfo bii; in makeList() local
111 bii.szName = nullptr; in makeList()
112 BurnDrvGetInputInfo(&bii, i); in makeList()
115 if (bii.pVal == nullptr) in makeList()
118 if (bii.szName == nullptr) in makeList()
119 bii.szName = ""; in makeList()
130 item->setText(0, bii.szName); in makeList()
H A Dinputsetdialog.cpp28 struct BurnInputInfo bii; in setInput() local
29 BurnDrvGetInputInfo(&bii, i); in setInput()
31 ui->txtInput->setText(bii.szName); in setInput()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/qt/
H A Dinputdialog.cpp108 struct BurnInputInfo bii; in makeList() local
111 bii.szName = nullptr; in makeList()
112 BurnDrvGetInputInfo(&bii, i); in makeList()
115 if (bii.pVal == nullptr) in makeList()
118 if (bii.szName == nullptr) in makeList()
119 bii.szName = ""; in makeList()
130 item->setText(0, bii.szName); in makeList()
H A Dinputsetdialog.cpp28 struct BurnInputInfo bii; in setInput() local
29 BurnDrvGetInputInfo(&bii, i); in setInput()
31 ui->txtInput->setText(bii.szName); in setInput()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/
H A Dretro_input.cpp55 struct BurnInputInfo bii; in GameInpBlank() local
56 memset(&bii, 0, sizeof(bii)); in GameInpBlank()
79 struct BurnInputInfo bii; in AnalyzeGameLayout() local
95 bii.szName = NULL; in AnalyzeGameLayout()
97 if (bii.szName == NULL) { in AnalyzeGameLayout()
98 bii.szName = ""; in AnalyzeGameLayout()
102 bool bPlayerInName = (bii.szName[0] == 'P' && bii.szName[1] >= '1' && bii.szName[1] <= '6'); in AnalyzeGameLayout()
2358 GameInpAutoOne(pgi, bii.szInfo, bii.szName); in GameInpReassign()
2386 bii.szInfo = NULL; in GameInpDefault()
2392 bii.szInfo = ""; in GameInpDefault()
[all …]
/dports/graphics/svgalib/svgalib-1.4.3/demos/
H A Dlineart.c15 int bpp,bott,endp,linlen,i,j,bii,col,p; in screen() local
68 bii = endp -1 -bott; in screen()
69 *(vbuf + bii -i) = 0x60; in screen()
74 *(vbuf - i - 1 + bii) = 0x60; in screen()
80 *(vbuf - i - 2 + bii) = 0x60; in screen()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/
H A Dretro_input.cpp45 struct BurnInputInfo bii; in GameInpBlank() local
46 memset(&bii, 0, sizeof(bii)); in GameInpBlank()
68 struct BurnInputInfo bii; in AnalyzeGameLayout() local
78 bii.szName = NULL; in AnalyzeGameLayout()
80 if (bii.szName == NULL) { in AnalyzeGameLayout()
81 bii.szName = ""; in AnalyzeGameLayout()
85 bool bPlayerInName = (bii.szName[0] == 'P' && bii.szName[1] >= '1' && bii.szName[1] <= '4'); in AnalyzeGameLayout()
1685 GameInpAutoOne(pgi, bii.szInfo, bii.szName); in GameInpReassign()
1708 bii.szInfo = NULL; in GameInpDefault()
1714 bii.szInfo = ""; in GameInpDefault()
[all …]
/dports/biology/subread/subread-2.0.2-source/src/
H A Dsambam-file.c2103 for(bii = 0; bii < this_size; bii++){ in SamBam_writer_one_thread_merge_sortedbins()
2109 current_min_fps[bii] = SamBam_writer_sort_bins_to_BAM_FP_pos(sb_fps[bii]); in SamBam_writer_one_thread_merge_sortedbins()
2133 for(bii = 0; bii < this_size; bii++){ in SamBam_writer_one_thread_merge_sortedbins()
2142 for(bii = 0; bii < this_size; bii++){ in SamBam_writer_one_thread_merge_sortedbins()
2143 fclose(sb_fps[bii]); in SamBam_writer_one_thread_merge_sortedbins()
2356 int bii; in SamBam_writer_sort_bins_to_BAM() local
2361 for(bii = 0; bii < writer -> sorted_batch_id; bii++){ in SamBam_writer_sort_bins_to_BAM()
2368 current_min_fps[bii] = SamBam_writer_sort_bins_to_BAM_FP_pos(sb_fps[bii]); in SamBam_writer_sort_bins_to_BAM()
2435 for(bii = 0; bii < writer -> sorted_batch_id; bii++){ in SamBam_writer_sort_bins_to_BAM()
2444 for(bii = 0; bii < writer -> sorted_batch_id; bii++){ in SamBam_writer_sort_bins_to_BAM()
[all …]
/dports/cad/ngspice_rework/ngspice-35/src/ciderlib/oned/
H A Doneaval.c61 if (info->bii[ELEC] / eField > 80.0) { in ONEavalanche()
64 alphaN = info->aii[ELEC] * exp(-info->bii[ELEC] / eField); in ONEavalanche()
72 if (info->bii[HOLE] / eField > 80.0) { in ONEavalanche()
75 alphaP = info->aii[HOLE] * exp(-info->bii[HOLE] / eField); in ONEavalanche()
94 temp = alphaN * info->bii[ELEC] / (eField * eField); in ONEavalanche()
105 temp = alphaP * info->bii[HOLE] / (eField * eField); in ONEavalanche()

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