/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/ |
H A D | fba_kaillera.cpp | 24 struct BurnInputInfo bii; in KailleraInitInput() local 25 memset(&bii, 0, sizeof(bii)); in KailleraInitInput() 75 memset(&bii, 0, sizeof(bii)); in KailleraGetInput() 83 if (*bii.pVal && bii.nType == BIT_DIGITAL) { in KailleraGetInput() 89 if (*bii.pVal) { in KailleraGetInput() 100 if (*bii.pVal && bii.nType != BIT_DIGITAL) { in KailleraGetInput() 130 *bii.pVal = 0x01; in KailleraGetInput() 132 *bii.pVal = 0x00; in KailleraGetInput() 139 *bii.pVal = 0x01; in KailleraGetInput() 141 *bii.pVal = 0x00; in KailleraGetInput() [all …]
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H A D | replay.cpp | 65 memset(&bii, 0, sizeof(bii)); in RecordInput() 136 memset(&bii, 0, sizeof(bii)); in PrintInputs() 138 if (bii.pVal && bii.szInfo && bii.szInfo[0]) { in PrintInputs() 140 if ((bii.nType & BIT_GROUP_ANALOG) && bii.pShortVal && *bii.pShortVal) { in PrintInputs() 142 if (bii.szInfo[1] == '1' || bii.szInfo[1] == '2') { in PrintInputs() 151 if (bii.szInfo[1] == '1' || bii.szInfo[1] == '2') { in PrintInputs() 188 BUTTONS[(bii.szInfo[1] - '1')][bii.szInfo[8] - '1'] = bii.szInfo[8]; in PrintInputs() 197 OFFBUTTONS[(bii.szInfo[1] - '1')][bii.szInfo[8] - '1'] = bii.szInfo[8]; in PrintInputs() 241 memset(&bii, 0, sizeof(bii)); in ReplayInput() 411 memset(&bii, 0, sizeof(bii)); in StartRecord() [all …]
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H A D | inpc.cpp | 16 struct BurnInputInfo bii; // Info about the input in InpcInit() local 21 memset(&bii, 0, sizeof(bii)); in InpcInit() 22 BurnDrvGetInputInfo(&bii, nInpcInput); in InpcInit() 23 if (bii.szName == NULL) { in InpcInit() 24 bii.szName= ""; in InpcInit() 29 _sntprintf(szNewTitle, 1024, _T(APP_TITLE) _T(SEPERATOR_1) _T("%s %hs"), szOldTitle, bii.szName); in InpcInit()
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H A D | inps.cpp | 8 static struct BurnInputInfo bii; // Info about the input variable 36 memset(&bii,0,sizeof(bii)); in InpsInit() 37 BurnDrvGetInputInfo(&bii, nInpsInput); in InpsInit() 39 if (bii.nType & BIT_GROUP_CONSTANT) { // This dialog doesn't handle constants in InpsInit() 60 if (bii.szName == NULL || bii.szName[0] == _T('\0')) { in InpsInit() 63 _stprintf(szTitle, FBALoadStringEx(hAppInst, IDS_INPSET_MOVENAME, true), bii.szName); in InpsInit() 68 if (bii.nType & BIT_GROUP_ANALOG) { in InpsInit() 127 if ((bii.nType & BIT_GROUP_ANALOG) && bDigitalAnalog) // map analog controls to digital input #1 in SetInput() 136 if (bii.nType & BIT_GROUP_CONSTANT) { // Don't change dip switches! in SetInput() 141 if ((bii.nType & BIT_GROUP_ANALOG) && (nCode & 0xFF) < 0x10) { // Analog controls in SetInput() [all …]
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H A D | inpd.cpp | 219 struct BurnInputInfo bii; in InpdListMake() local 223 bii.szName = NULL; in InpdListMake() 227 if (bii.pVal == NULL) { in InpdListMake() 230 if (bii.szName == NULL) { in InpdListMake() 231 bii.szName = ""; in InpdListMake() 422 bii.szInfo = NULL; in GameInpConfig() 424 if (bii.pVal == NULL) { in GameInpConfig() 428 bii.szInfo = ""; in GameInpConfig() 465 memset(&bii, 0, sizeof(bii)); in ListItemActivate() 466 bii.nType = 0; in ListItemActivate() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/ |
H A D | fba_kaillera.cpp | 24 struct BurnInputInfo bii; in KailleraInitInput() local 25 memset(&bii, 0, sizeof(bii)); in KailleraInitInput() 75 memset(&bii, 0, sizeof(bii)); in KailleraGetInput() 83 if (*bii.pVal && bii.nType == BIT_DIGITAL) { in KailleraGetInput() 89 if (*bii.pVal) { in KailleraGetInput() 100 if (*bii.pVal && bii.nType != BIT_DIGITAL) { in KailleraGetInput() 131 *bii.pVal = 0x01; in KailleraGetInput() 133 *bii.pVal = 0x00; in KailleraGetInput() 140 *bii.pVal = 0x01; in KailleraGetInput() 142 *bii.pVal = 0x00; in KailleraGetInput() [all …]
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H A D | replay.cpp | 53 memset(&bii, 0, sizeof(bii)); in RecordInput() 127 memset(&bii, 0, sizeof(bii)); in PrintInputs() 129 if (bii.pVal && bii.szInfo && bii.szInfo[0]) { in PrintInputs() 131 if ((bii.nType & BIT_GROUP_ANALOG) && bii.pShortVal && *bii.pShortVal) { in PrintInputs() 133 if (bii.szInfo[1] == '1' || bii.szInfo[1] == '2') { in PrintInputs() 142 if (bii.szInfo[1] == '1' || bii.szInfo[1] == '2') { in PrintInputs() 179 BUTTONS[(bii.szInfo[1] - '1')][bii.szInfo[8] - '1'] = bii.szInfo[8]; in PrintInputs() 188 OFFBUTTONS[(bii.szInfo[1] - '1')][bii.szInfo[8] - '1'] = bii.szInfo[8]; in PrintInputs() 232 memset(&bii, 0, sizeof(bii)); in ReplayInput() 380 memset(&bii, 0, sizeof(bii)); in StartRecord() [all …]
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H A D | inpc.cpp | 16 struct BurnInputInfo bii; // Info about the input in InpcInit() local 21 memset(&bii, 0, sizeof(bii)); in InpcInit() 22 BurnDrvGetInputInfo(&bii, nInpcInput); in InpcInit() 23 if (bii.szName == NULL) { in InpcInit() 24 bii.szName= ""; in InpcInit() 29 _sntprintf(szNewTitle, 1024, _T(APP_TITLE) _T(SEPERATOR_1) _T("%s %hs"), szOldTitle, bii.szName); in InpcInit()
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H A D | inps.cpp | 8 static struct BurnInputInfo bii; // Info about the input variable 32 memset(&bii,0,sizeof(bii)); in InpsInit() 33 BurnDrvGetInputInfo(&bii, nInpsInput); in InpsInit() 35 if (bii.nType & BIT_GROUP_CONSTANT) { // This dialog doesn't handle constants in InpsInit() 54 if (bii.szName == NULL || bii.szName[0] == _T('\0')) { in InpsInit() 57 _stprintf(szTitle, FBALoadStringEx(hAppInst, IDS_INPSET_MOVENAME, true), bii.szName); in InpsInit() 90 if (bii.nType & BIT_GROUP_CONSTANT) { // Don't change dip switches! in SetInput() 95 if ((bii.nType & BIT_GROUP_ANALOG) && (nCode & 0xFF) < 0x10) { // Analog controls in SetInput() 96 if (strcmp(bii.szInfo + 4, "-axis-neg") == 0 || strcmp(bii.szInfo + 4, "-axis-pos") == 0) { in SetInput()
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H A D | inpd.cpp | 215 struct BurnInputInfo bii; in InpdListMake() local 219 bii.szName = NULL; in InpdListMake() 223 if (bii.pVal == NULL) { in InpdListMake() 226 if (bii.szName == NULL) { in InpdListMake() 227 bii.szName = ""; in InpdListMake() 406 bii.szInfo = NULL; in GameInpConfig() 408 if (bii.pVal == NULL) { in GameInpConfig() 412 bii.szInfo = ""; in GameInpConfig() 449 memset(&bii, 0, sizeof(bii)); in ListItemActivate() 450 bii.nType = 0; in ListItemActivate() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/ |
H A D | gami.cpp | 164 memset(&bii, 0, sizeof(bii)); in GameInpBlank() 215 bii.szName = NULL; in GameInpInitMacros() 218 bii.szName = ""; in GameInpInitMacros() 223 bool bPlayerInName = (bii.szName[0] == 'P' && bii.szName[1] >= '1' && bii.szName[1] <= '6'); in GameInpInitMacros() 377 bii.szName = NULL; in GameInpInitMacros() 381 bii.szName = ""; in GameInpInitMacros() 399 if (_stricmp(" Up", bii.szName + 2) == 0) pArrow[0] = bii.pVal; in GameInpInitMacros() 400 if (_stricmp(" Down", bii.szName + 2) == 0) pArrow[1] = bii.pVal; in GameInpInitMacros() 401 if (_stricmp(" Left", bii.szName + 2) == 0) pArrow[2] = bii.pVal; in GameInpInitMacros() 402 if (_stricmp(" Right", bii.szName + 2) == 0) pArrow[3] = bii.pVal; in GameInpInitMacros() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/ |
H A D | input.cpp | 41 struct BurnInputInfo bii; in usesStreetFighterLayout() local 44 bii.szName = NULL; in usesStreetFighterLayout() 50 if (bii.szName == NULL) { in usesStreetFighterLayout() 51 bii.szName = ""; in usesStreetFighterLayout() 55 bool bPlayerInName = (bii.szName[0] == 'P' && bii.szName[1] >= '1' && bii.szName[1] <= '4'); in usesStreetFighterLayout() 90 bii.szInfo = NULL; in GameInpConfig() 92 if (bii.pVal == NULL) { in GameInpConfig() 96 bii.szInfo = ""; in GameInpConfig() 229 bii.szInfo = NULL; in display_set_controls() 231 if (bii.pVal == NULL) in display_set_controls() [all …]
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H A D | input_sdl2.cpp | 20 struct BurnInputInfo bii; in usesStreetFighterLayout() local 23 bii.szName = NULL; in usesStreetFighterLayout() 29 if (bii.szName == NULL) { in usesStreetFighterLayout() 30 bii.szName = ""; in usesStreetFighterLayout() 34 bool bPlayerInName = (bii.szName[0] == 'P' && bii.szName[1] >= '1' && bii.szName[1] <= '4'); in usesStreetFighterLayout() 69 bii.szInfo = NULL; in GameInpConfig() 71 if (bii.pVal == NULL) { in GameInpConfig() 75 bii.szInfo = ""; in GameInpConfig() 285 bii.szInfo = NULL; in display_set_controls() 287 if (bii.pVal == NULL) in display_set_controls() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/ |
H A D | gami.cpp | 130 struct BurnInputInfo bii; in GameInpBlank() local 131 memset(&bii, 0, sizeof(bii)); in GameInpBlank() 163 struct BurnInputInfo bii; in GameInpInitMacros() local 182 bii.szName = NULL; in GameInpInitMacros() 184 if (bii.szName == NULL) { in GameInpInitMacros() 185 bii.szName = ""; in GameInpInitMacros() 189 bool bPlayerInName = (bii.szName[0] == 'P' && bii.szName[1] >= '1' && bii.szName[1] <= '4'); in GameInpInitMacros() 1374 bii.szName = NULL; in InputNumToName() 1509 bii.szName = NULL; in AddCustomMacro() 1696 bii.szInfo = NULL; in GameInpDefault() [all …]
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/dports/science/teem/teem-1.11.0-src/src/nrrd/ |
H A D | map.c | 599 unsigned bii; in nrrdHistoEq() local 664 for (bii=0; bii<bins; bii++) { in nrrdHistoEq() 667 steady[1 + 2*bii] = bii; in nrrdHistoEq() 695 for (bii=0; bii<smart; bii++) { in nrrdHistoEq() 712 for (bii=0; bii<=bins; bii++) { in nrrdHistoEq() 713 if (bii == 0) { in nrrdHistoEq() 716 ycoord[bii] = ycoord[bii-1] + hist[bii-1]*(smart in nrrdHistoEq() 732 for (bii=1; bii<=bins-1; bii++) { in nrrdHistoEq() 741 ycoord[bii] = AIR_AFFINE(lort, bii, hirt, in nrrdHistoEq() 752 for (bii=0; bii<=bins; bii++) { in nrrdHistoEq() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/input/pi/ |
H A D | inp_pi.cpp | 336 struct BurnInputInfo bii; in usesStreetFighterLayout() local 339 bii.szName = NULL; in usesStreetFighterLayout() 340 if (BurnDrvGetInputInfo(&bii,i)) { in usesStreetFighterLayout() 344 BurnDrvGetInputInfo(&bii, i); in usesStreetFighterLayout() 345 if (bii.szName == NULL) { in usesStreetFighterLayout() 346 bii.szName = ""; in usesStreetFighterLayout() 349 …bool bPlayerInInfo = (toupper(bii.szInfo[0]) == 'P' && bii.szInfo[1] >= '1' && bii.szInfo[1] <= '4… in usesStreetFighterLayout() 350 bool bPlayerInName = (bii.szName[0] == 'P' && bii.szName[1] >= '1' && bii.szName[1] <= '4'); in usesStreetFighterLayout() 356 nPlayer = bii.szName[1] - '1'; in usesStreetFighterLayout() 359 nPlayer = bii.szInfo[1] - '1'; in usesStreetFighterLayout() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/qt/ |
H A D | inputdialog.cpp | 108 struct BurnInputInfo bii; in makeList() local 111 bii.szName = nullptr; in makeList() 112 BurnDrvGetInputInfo(&bii, i); in makeList() 115 if (bii.pVal == nullptr) in makeList() 118 if (bii.szName == nullptr) in makeList() 119 bii.szName = ""; in makeList() 130 item->setText(0, bii.szName); in makeList()
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H A D | inputsetdialog.cpp | 28 struct BurnInputInfo bii; in setInput() local 29 BurnDrvGetInputInfo(&bii, i); in setInput() 31 ui->txtInput->setText(bii.szName); in setInput()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/qt/ |
H A D | inputdialog.cpp | 108 struct BurnInputInfo bii; in makeList() local 111 bii.szName = nullptr; in makeList() 112 BurnDrvGetInputInfo(&bii, i); in makeList() 115 if (bii.pVal == nullptr) in makeList() 118 if (bii.szName == nullptr) in makeList() 119 bii.szName = ""; in makeList() 130 item->setText(0, bii.szName); in makeList()
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H A D | inputsetdialog.cpp | 28 struct BurnInputInfo bii; in setInput() local 29 BurnDrvGetInputInfo(&bii, i); in setInput() 31 ui->txtInput->setText(bii.szName); in setInput()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/ |
H A D | retro_input.cpp | 55 struct BurnInputInfo bii; in GameInpBlank() local 56 memset(&bii, 0, sizeof(bii)); in GameInpBlank() 79 struct BurnInputInfo bii; in AnalyzeGameLayout() local 95 bii.szName = NULL; in AnalyzeGameLayout() 97 if (bii.szName == NULL) { in AnalyzeGameLayout() 98 bii.szName = ""; in AnalyzeGameLayout() 102 bool bPlayerInName = (bii.szName[0] == 'P' && bii.szName[1] >= '1' && bii.szName[1] <= '6'); in AnalyzeGameLayout() 2358 GameInpAutoOne(pgi, bii.szInfo, bii.szName); in GameInpReassign() 2386 bii.szInfo = NULL; in GameInpDefault() 2392 bii.szInfo = ""; in GameInpDefault() [all …]
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/dports/graphics/svgalib/svgalib-1.4.3/demos/ |
H A D | lineart.c | 15 int bpp,bott,endp,linlen,i,j,bii,col,p; in screen() local 68 bii = endp -1 -bott; in screen() 69 *(vbuf + bii -i) = 0x60; in screen() 74 *(vbuf - i - 1 + bii) = 0x60; in screen() 80 *(vbuf - i - 2 + bii) = 0x60; in screen()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/ |
H A D | retro_input.cpp | 45 struct BurnInputInfo bii; in GameInpBlank() local 46 memset(&bii, 0, sizeof(bii)); in GameInpBlank() 68 struct BurnInputInfo bii; in AnalyzeGameLayout() local 78 bii.szName = NULL; in AnalyzeGameLayout() 80 if (bii.szName == NULL) { in AnalyzeGameLayout() 81 bii.szName = ""; in AnalyzeGameLayout() 85 bool bPlayerInName = (bii.szName[0] == 'P' && bii.szName[1] >= '1' && bii.szName[1] <= '4'); in AnalyzeGameLayout() 1685 GameInpAutoOne(pgi, bii.szInfo, bii.szName); in GameInpReassign() 1708 bii.szInfo = NULL; in GameInpDefault() 1714 bii.szInfo = ""; in GameInpDefault() [all …]
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/dports/biology/subread/subread-2.0.2-source/src/ |
H A D | sambam-file.c | 2103 for(bii = 0; bii < this_size; bii++){ in SamBam_writer_one_thread_merge_sortedbins() 2109 current_min_fps[bii] = SamBam_writer_sort_bins_to_BAM_FP_pos(sb_fps[bii]); in SamBam_writer_one_thread_merge_sortedbins() 2133 for(bii = 0; bii < this_size; bii++){ in SamBam_writer_one_thread_merge_sortedbins() 2142 for(bii = 0; bii < this_size; bii++){ in SamBam_writer_one_thread_merge_sortedbins() 2143 fclose(sb_fps[bii]); in SamBam_writer_one_thread_merge_sortedbins() 2356 int bii; in SamBam_writer_sort_bins_to_BAM() local 2361 for(bii = 0; bii < writer -> sorted_batch_id; bii++){ in SamBam_writer_sort_bins_to_BAM() 2368 current_min_fps[bii] = SamBam_writer_sort_bins_to_BAM_FP_pos(sb_fps[bii]); in SamBam_writer_sort_bins_to_BAM() 2435 for(bii = 0; bii < writer -> sorted_batch_id; bii++){ in SamBam_writer_sort_bins_to_BAM() 2444 for(bii = 0; bii < writer -> sorted_batch_id; bii++){ in SamBam_writer_sort_bins_to_BAM() [all …]
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/dports/cad/ngspice_rework/ngspice-35/src/ciderlib/oned/ |
H A D | oneaval.c | 61 if (info->bii[ELEC] / eField > 80.0) { in ONEavalanche() 64 alphaN = info->aii[ELEC] * exp(-info->bii[ELEC] / eField); in ONEavalanche() 72 if (info->bii[HOLE] / eField > 80.0) { in ONEavalanche() 75 alphaP = info->aii[HOLE] * exp(-info->bii[HOLE] / eField); in ONEavalanche() 94 temp = alphaN * info->bii[ELEC] / (eField * eField); in ONEavalanche() 105 temp = alphaP * info->bii[HOLE] / (eField * eField); in ONEavalanche()
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