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Searched refs:bind_fs (Results 1 – 25 of 110) sorted by relevance

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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_context.h88 void *bind_vs, *bind_fs; member
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_context.h88 void *bind_vs, *bind_fs; member
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_context.h88 void *bind_vs, *bind_fs; member
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_context.h88 void *bind_vs, *bind_fs; member
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_context.h88 void *bind_vs, *bind_fs; member
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/etnaviv/
H A Detnaviv_context.h89 void *bind_vs, *bind_fs; member
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_context.h88 void *bind_vs, *bind_fs; member
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_context.h88 void *bind_vs, *bind_fs; member
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/etnaviv/
H A Detnaviv_context.h88 void *bind_vs, *bind_fs; member
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_context.h88 void *bind_vs, *bind_fs; member
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_context.h88 void *bind_vs, *bind_fs; member
H A Detnaviv_clear_blit.c60 util_blitter_save_fragment_shader(ctx->blitter, ctx->shader.bind_fs); in etna_blit_save_state()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/
H A Dv3d_program.c524 nir_shader *s = v3d->prog.bind_fs->base.ir.nir; in v3d_update_compiled_fs()
539 key->base.shader_state = v3d->prog.bind_fs; in v3d_update_compiled_fs()
919 v3d->prog.bind_fs = hwcso; in v3d_fp_state_bind()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c524 nir_shader *s = v3d->prog.bind_fs->base.ir.nir; in v3d_update_compiled_fs()
539 key->base.shader_state = v3d->prog.bind_fs; in v3d_update_compiled_fs()
935 v3d->prog.bind_fs = hwcso; in v3d_fp_state_bind()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c524 nir_shader *s = v3d->prog.bind_fs->base.ir.nir; in v3d_update_compiled_fs()
539 key->base.shader_state = v3d->prog.bind_fs; in v3d_update_compiled_fs()
935 v3d->prog.bind_fs = hwcso; in v3d_fp_state_bind()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c524 nir_shader *s = v3d->prog.bind_fs->base.ir.nir; in v3d_update_compiled_fs()
539 key->base.shader_state = v3d->prog.bind_fs; in v3d_update_compiled_fs()
935 v3d->prog.bind_fs = hwcso; in v3d_fp_state_bind()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c524 nir_shader *s = v3d->prog.bind_fs->base.ir.nir; in v3d_update_compiled_fs()
539 key->base.shader_state = v3d->prog.bind_fs; in v3d_update_compiled_fs()
935 v3d->prog.bind_fs = hwcso; in v3d_fp_state_bind()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c524 nir_shader *s = v3d->prog.bind_fs->base.ir.nir; in v3d_update_compiled_fs()
539 key->base.shader_state = v3d->prog.bind_fs; in v3d_update_compiled_fs()
935 v3d->prog.bind_fs = hwcso; in v3d_fp_state_bind()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c524 nir_shader *s = v3d->prog.bind_fs->base.ir.nir; in v3d_update_compiled_fs()
539 key->base.shader_state = v3d->prog.bind_fs; in v3d_update_compiled_fs()
935 v3d->prog.bind_fs = hwcso; in v3d_fp_state_bind()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c524 nir_shader *s = v3d->prog.bind_fs->base.ir.nir; in v3d_update_compiled_fs()
539 key->base.shader_state = v3d->prog.bind_fs; in v3d_update_compiled_fs()
935 v3d->prog.bind_fs = hwcso; in v3d_fp_state_bind()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c524 nir_shader *s = v3d->prog.bind_fs->base.ir.nir; in v3d_update_compiled_fs()
539 key->base.shader_state = v3d->prog.bind_fs; in v3d_update_compiled_fs()
935 v3d->prog.bind_fs = hwcso; in v3d_fp_state_bind()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/
H A Dv3d_program.c542 nir_shader *s = v3d->prog.bind_fs->base.ir.nir; in v3d_update_compiled_fs()
557 key->base.shader_state = v3d->prog.bind_fs; in v3d_update_compiled_fs()
954 v3d->prog.bind_fs = hwcso; in v3d_fp_state_bind()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c524 nir_shader *s = v3d->prog.bind_fs->base.ir.nir; in v3d_update_compiled_fs()
539 key->base.shader_state = v3d->prog.bind_fs; in v3d_update_compiled_fs()
935 v3d->prog.bind_fs = hwcso; in v3d_fp_state_bind()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/vc4/
H A Dvc4_context.h173 struct vc4_uncompiled_shader *bind_vs, *bind_fs; member
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_context.h173 struct vc4_uncompiled_shader *bind_vs, *bind_fs; member

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