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Searched refs:bind_gs (Results 1 – 25 of 44) sorted by relevance

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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs()
652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs()
660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs()
721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs()
722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs()
723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs()
732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs()
734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
H A Dv3d_context.h232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member
686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
H A Dv3dx_emit.c408 if (v3d->prog.bind_gs) in get_tf_shader()
409 return v3d->prog.bind_gs; in get_tf_shader()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs()
652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs()
660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs()
721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs()
722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs()
723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs()
732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs()
734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
H A Dv3d_context.h232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member
686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
H A Dv3dx_emit.c408 if (v3d->prog.bind_gs) in get_tf_shader()
409 return v3d->prog.bind_gs; in get_tf_shader()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs()
652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs()
660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs()
721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs()
722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs()
723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs()
732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs()
734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
H A Dv3d_context.h232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member
686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs()
652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs()
660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs()
721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs()
722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs()
723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs()
732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs()
734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
H A Dv3d_context.h232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member
686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs()
652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs()
660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs()
721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs()
722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs()
723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs()
732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs()
734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
H A Dv3d_context.h232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member
686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs()
652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs()
660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs()
721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs()
722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs()
723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs()
732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs()
734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
H A Dv3d_context.h232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member
686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs()
652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs()
660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs()
721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs()
722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs()
723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs()
732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs()
734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
H A Dv3d_context.h232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member
686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs()
652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs()
660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs()
721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs()
722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs()
723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs()
732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs()
734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
H A Dv3d_context.h232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member
686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/
H A Dv3d_program.c564 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs()
671 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs()
679 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs()
740 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs()
741 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs()
742 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs()
751 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs()
753 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
809 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
962 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
H A Dv3d_context.h239 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member
696 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs()
652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs()
660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs()
721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs()
722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs()
723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs()
732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs()
734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
H A Dv3d_context.h232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member
686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/
H A Dv3d_program.c663 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs()
671 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs()
732 (v3d->prog.bind_gs ? 0 : VC5_DIRTY_RASTERIZER) | in v3d_update_compiled_vs()
733 (v3d->prog.bind_gs ? 0 : VC5_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs()
734 (v3d->prog.bind_gs ? VC5_DIRTY_GS_INPUTS : in v3d_update_compiled_vs()
743 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs()
745 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
780 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs()
927 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
H A Dv3d_context.h230 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member
633 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
H A Dv3dx_emit.c407 if (v3d->prog.bind_gs) in get_tf_shader()
408 return v3d->prog.bind_gs; in get_tf_shader()

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