/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs() 652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs() 660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs() 721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs() 722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs() 723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs() 732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs() 734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
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H A D | v3d_context.h | 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member 686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
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H A D | v3dx_emit.c | 408 if (v3d->prog.bind_gs) in get_tf_shader() 409 return v3d->prog.bind_gs; in get_tf_shader()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs() 652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs() 660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs() 721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs() 722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs() 723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs() 732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs() 734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
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H A D | v3d_context.h | 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member 686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
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H A D | v3dx_emit.c | 408 if (v3d->prog.bind_gs) in get_tf_shader() 409 return v3d->prog.bind_gs; in get_tf_shader()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs() 652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs() 660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs() 721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs() 722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs() 723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs() 732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs() 734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
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H A D | v3d_context.h | 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member 686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs() 652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs() 660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs() 721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs() 722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs() 723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs() 732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs() 734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
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H A D | v3d_context.h | 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member 686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs() 652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs() 660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs() 721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs() 722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs() 723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs() 732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs() 734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
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H A D | v3d_context.h | 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member 686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs() 652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs() 660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs() 721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs() 722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs() 723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs() 732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs() 734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
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H A D | v3d_context.h | 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member 686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs() 652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs() 660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs() 721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs() 722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs() 723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs() 732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs() 734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
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H A D | v3d_context.h | 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member 686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs() 652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs() 660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs() 721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs() 722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs() 723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs() 732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs() 734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
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H A D | v3d_context.h | 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member 686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 564 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs() 671 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs() 679 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs() 740 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs() 741 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs() 742 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs() 751 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs() 753 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 809 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 962 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
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H A D | v3d_context.h | 239 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member 696 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 546 key->has_gs = v3d->prog.bind_gs != NULL; in v3d_update_compiled_fs() 652 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs() 660 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs() 721 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_RASTERIZER) | in v3d_update_compiled_vs() 722 (v3d->prog.bind_gs ? 0 : V3D_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs() 723 (v3d->prog.bind_gs ? V3D_DIRTY_GS_INPUTS : in v3d_update_compiled_vs() 732 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs() 734 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 790 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 943 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
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H A D | v3d_context.h | 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member 686 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 663 if (!v3d->prog.bind_gs) { in v3d_update_compiled_gs() 671 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs() 732 (v3d->prog.bind_gs ? 0 : VC5_DIRTY_RASTERIZER) | in v3d_update_compiled_vs() 733 (v3d->prog.bind_gs ? 0 : VC5_DIRTY_PRIM_MODE) | in v3d_update_compiled_vs() 734 (v3d->prog.bind_gs ? VC5_DIRTY_GS_INPUTS : in v3d_update_compiled_vs() 743 key->base.is_last_geometry_stage = !v3d->prog.bind_gs; in v3d_update_compiled_vs() 745 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 780 if (!v3d->prog.bind_gs) { in v3d_update_compiled_vs() 927 v3d->prog.bind_gs = hwcso; in v3d_gp_state_bind()
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H A D | v3d_context.h | 230 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member 633 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
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H A D | v3dx_emit.c | 407 if (v3d->prog.bind_gs) in get_tf_shader() 408 return v3d->prog.bind_gs; in get_tf_shader()
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