Searched refs:binding2D (Results 1 – 2 of 2) sorted by relevance
1069 …GLboolean binding1D = GL_FALSE, binding2D = GL_FALSE, binding3D = GL_FALSE, binding2DArray = GL_FA… in readImageFromCurrentTexture() local1072 glGetBooleanv(GL_TEXTURE_BINDING_2D, &binding2D); in readImageFromCurrentTexture()1081 …GLenum textureMode = binding1D ? GL_TEXTURE_1D : binding2D ? GL_TEXTURE_2D : binding3D ? GL_TEXTUR… in readImageFromCurrentTexture()
1334 …GLboolean binding1D = GL_FALSE, binding2D = GL_FALSE, bindingRect = GL_FALSE, binding3D = GL_FALSE… in readImageFromCurrentTexture() local1337 glGetBooleanv(GL_TEXTURE_BINDING_2D, &binding2D); in readImageFromCurrentTexture()1347 …GLenum textureMode = binding1D ? GL_TEXTURE_1D : binding2D ? GL_TEXTURE_2D : bindingRect ? GL_TEXT… in readImageFromCurrentTexture()