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Searched refs:binding2D (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DImage.cpp1069 …GLboolean binding1D = GL_FALSE, binding2D = GL_FALSE, binding3D = GL_FALSE, binding2DArray = GL_FA… in readImageFromCurrentTexture() local
1072 glGetBooleanv(GL_TEXTURE_BINDING_2D, &binding2D); in readImageFromCurrentTexture()
1081 …GLenum textureMode = binding1D ? GL_TEXTURE_1D : binding2D ? GL_TEXTURE_2D : binding3D ? GL_TEXTUR… in readImageFromCurrentTexture()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DImage.cpp1334 …GLboolean binding1D = GL_FALSE, binding2D = GL_FALSE, bindingRect = GL_FALSE, binding3D = GL_FALSE… in readImageFromCurrentTexture() local
1337 glGetBooleanv(GL_TEXTURE_BINDING_2D, &binding2D); in readImageFromCurrentTexture()
1347 …GLenum textureMode = binding1D ? GL_TEXTURE_1D : binding2D ? GL_TEXTURE_2D : bindingRect ? GL_TEXT… in readImageFromCurrentTexture()