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Searched refs:bitmap_ysize (Results 1 – 4 of 4) sorted by relevance

/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.c251 int bitmap_ysize = height; in DrawBitmapFromTile() local
255 int tile_ysteps = (bitmap_ysize + tile_ysize - 1) / tile_ysize; in DrawBitmapFromTile()
265 int draw_ysize = MIN(tile_ysize, bitmap_ysize - y * tile_ysize); in DrawBitmapFromTile()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.c251 int bitmap_ysize = height; in DrawBitmapFromTile() local
255 int tile_ysteps = (bitmap_ysize + tile_ysize - 1) / tile_ysize; in DrawBitmapFromTile()
265 int draw_ysize = MIN(tile_ysize, bitmap_ysize - y * tile_ysize); in DrawBitmapFromTile()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsystem.c264 int bitmap_ysize = height;
268 int tile_ysteps = (bitmap_ysize + tile_ysize - 1) / tile_ysize;
278 int draw_ysize = MIN(tile_ysize, bitmap_ysize - y * tile_ysize);
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsystem.c255 int bitmap_ysize = height;
259 int tile_ysteps = (bitmap_ysize + tile_ysize - 1) / tile_ysize;
269 int draw_ysize = MIN(tile_ysize, bitmap_ysize - y * tile_ysize);