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Searched refs:bitmipR (Results 1 – 2 of 2) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_ceiling.cpp435 coord_t bitmipL = 0, bitmipR = 0; in EV_DoCeiling2() local
439 bitmipR = P_GetDoublep(back, DMU_MIDDLE_MATERIAL_OFFSET_X); in EV_DoCeiling2()
441 if(bitmipR > 0) in EV_DoCeiling2()
446 ceiling->topHeight -= bitmipR; in EV_DoCeiling2()
451 ceiling->bottomHeight -= bitmipR; in EV_DoCeiling2()
H A Dp_floor.cpp672 coord_t bitmipL = 0, bitmipR = 0; in EV_DoFloor() local
678 bitmipR = P_GetDoublep(back, DMU_MIDDLE_MATERIAL_OFFSET_X); in EV_DoFloor()
783 if(bitmipR > 0) in EV_DoFloor()
791 floor->floorDestHeight += bitmipR; in EV_DoFloor()
799 P_GetDoublep(floor->sector, DMU_FLOOR_HEIGHT) - bitmipR; in EV_DoFloor()
810 P_ToXSector(sec)->special = bitmipR; in EV_DoFloor()