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Searched refs:blBarrierMoves (Results 1 – 3 of 3) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dbricks.c329 cur_game->blBarrierMoves++; in bricks_move_barrier()
330 if (cur_game->blBarrierMoves==cur_game->blBarrierMaxMoves) in bricks_move_barrier()
606 game->blBarrierMoves = 0; in bricks_init_bonus_level()
974 …ratio = ((double)(cur_game->blBarrierMaxMoves - cur_game->blBarrierMoves))/cur_game->blBarrierMaxM… in brick_hit()
982 cur_game->blBarrierMoves = 0; in brick_hit()
H A Dgamedefs.h478 int blBarrierMoves; /* how often barrier has moved in this run */ member
/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dgame.c667 display_set_value(bl_display,local_game->blBarrierMaxMoves-local_game->blBarrierMoves); in update_bonus_level_display()