Searched refs:blBarrierMoves (Results 1 – 3 of 3) sorted by relevance
329 cur_game->blBarrierMoves++; in bricks_move_barrier()330 if (cur_game->blBarrierMoves==cur_game->blBarrierMaxMoves) in bricks_move_barrier()606 game->blBarrierMoves = 0; in bricks_init_bonus_level()974 …ratio = ((double)(cur_game->blBarrierMaxMoves - cur_game->blBarrierMoves))/cur_game->blBarrierMaxM… in brick_hit()982 cur_game->blBarrierMoves = 0; in brick_hit()
478 int blBarrierMoves; /* how often barrier has moved in this run */ member
667 display_set_value(bl_display,local_game->blBarrierMaxMoves-local_game->blBarrierMoves); in update_bonus_level_display()