Searched refs:blHunterTimeLeft (Results 1 – 3 of 3) sorted by relevance
499 int blHunterTimeLeft; member
390 game->blHunterTimeLeft = game->blActionTime; in bricks_create_new_prey()831 ratio = ((double)cur_game->blHunterTimeLeft)/cur_game->blActionTime; in brick_hit()1155 cur_game->blHunterTimeLeft -= ms; in bricks_update()1156 if (cur_game->blHunterTimeLeft<0) in bricks_update()
673 display_set_value(bl_display,local_game->blHunterTimeLeft/1000); in update_bonus_level_display()