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Searched refs:blHunterTimeLeft (Results 1 – 3 of 3) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dgamedefs.h499 int blHunterTimeLeft; member
H A Dbricks.c390 game->blHunterTimeLeft = game->blActionTime; in bricks_create_new_prey()
831 ratio = ((double)cur_game->blHunterTimeLeft)/cur_game->blActionTime; in brick_hit()
1155 cur_game->blHunterTimeLeft -= ms; in bricks_update()
1156 if (cur_game->blHunterTimeLeft<0) in bricks_update()
/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dgame.c673 display_set_value(bl_display,local_game->blHunterTimeLeft/1000); in update_bonus_level_display()