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Searched refs:blHunterX (Results 1 – 2 of 2) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dbricks.c404 game->blHunterX = 4; in bricks_create_hunter_area()
429 brick_set_by_id(game,game->blHunterX,game->blHunterY,game->blHunterId); in bricks_create_hunter_area()
436 brick_set_by_id(game,game->blHunterX,game->blHunterY,-1); in bricks_move_hunter()
437 …bricks_add_mod( game->blHunterX,game->blHunterY, HT_REMOVE_NO_SOUND, SHR_BY_ENERGY_BALL, vector_ge… in bricks_move_hunter()
438 game->blHunterX+=x; game->blHunterY+=y; in bricks_move_hunter()
439 brick_set_by_id(game,game->blHunterX,game->blHunterY,game->blHunterId); in bricks_move_hunter()
440 bricks_add_grow_mod(game->blHunterX,game->blHunterY,game->blHunterId); in bricks_move_hunter()
442 if (game->blHunterX==game->blHunterAreaX1||game->blHunterX==game->blHunterAreaX2|| in bricks_move_hunter()
449 if (game->blHunterX==game->blHunterPreyX&&game->blHunterY==game->blHunterPreyY) in bricks_move_hunter()
H A Dgamedefs.h496 int blHunterX,blHunterY; /* position of hunter */ member