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Searched refs:bleed_to_y (Results 1 – 1 of 1) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dwild.c2557 static void wild_bleed_level(int bleed_to_x, int bleed_to_y, int bleed_from_x, int bleed_from_y, ch… argument
2562 cave_type *c_ptr, **zcave_bleed_to = getcave(&((struct worldpos) {bleed_to_x, bleed_to_y, 0}));
2614 if (wild_info[bleed_from_y][bleed_from_x].type == wild_info[bleed_to_y][bleed_to_x].type) {
2690 wild_info[bleed_to_y][bleed_to_x].bled = WILD_OCEAN;
2693 if (wild_info[bleed_to_y][bleed_to_x].bled != WILD_OCEAN)
2694 wild_info[bleed_to_y][bleed_to_x].bled = WILD_LAKE;
2698 if (wild_info[bleed_to_y][bleed_to_x].bled != WILD_OCEAN &&
2699 wild_info[bleed_to_y][bleed_to_x].bled != WILD_LAKE)
2700 wild_info[bleed_to_y][bleed_to_x].bled = WILD_VOLCANO;