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Searched refs:blendModeAdd (Results 1 – 3 of 3) sorted by relevance

/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/
H A DSDL_render_d3d11.c116 ID3D11BlendState *blendModeAdd; member
915 SAFE_RELEASE(data->blendModeAdd); in D3D11_ReleaseAll()
1309 &data->blendModeAdd); in D3D11_CreateDeviceResources()
2451 blendState = rendererData->blendModeAdd; in D3D11_RenderSetBlendMode()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/
H A DSDL_render_d3d11.c116 ID3D11BlendState *blendModeAdd; member
915 SAFE_RELEASE(data->blendModeAdd); in D3D11_ReleaseAll()
1309 &data->blendModeAdd); in D3D11_CreateDeviceResources()
2451 blendState = rendererData->blendModeAdd; in D3D11_RenderSetBlendMode()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/direct3d11/
H A DSDL_render_d3d11.c116 ID3D11BlendState *blendModeAdd; member
915 SAFE_RELEASE(data->blendModeAdd); in D3D11_ReleaseAll()
1309 &data->blendModeAdd); in D3D11_CreateDeviceResources()
2451 blendState = rendererData->blendModeAdd; in D3D11_RenderSetBlendMode()