Searched refs:blendModeAdd (Results 1 – 3 of 3) sorted by relevance
116 ID3D11BlendState *blendModeAdd; member915 SAFE_RELEASE(data->blendModeAdd); in D3D11_ReleaseAll()1309 &data->blendModeAdd); in D3D11_CreateDeviceResources()2451 blendState = rendererData->blendModeAdd; in D3D11_RenderSetBlendMode()