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Searched refs:blendNormal (Results 1 – 16 of 16) sorted by relevance

/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/
H A DDualQuaternion.cg31 float3 blendNormal = calculateBlendNormal(normal, blendDQ);
41 colour = diffuse * (ambient + (saturate(dot(lightDir0, blendNormal)) * lightDiffuseColour[0]) +
42 (saturate(dot(lightDir1, blendNormal)) * lightDiffuseColour[1]));
84 float3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ);
93 colour = diffuse * (ambient + (saturate(dot(lightDir0, blendNormal)) * lightDiffuseColour[0]) +
94 (saturate(dot(lightDir1, blendNormal)) * lightDiffuseColour[1]));
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/
H A DDualQuaternion.hlsl38 float3 blendNormal = calculateBlendNormal(input.normal, blendDQ);
48 …output.colour = diffuse * (ambient + (saturate(dot(lightDir0, blendNormal)) * lightDiffuseColour[0…
49 (saturate(dot(lightDir1, blendNormal)) * lightDiffuseColour[1]));
117 float3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ);
126 …output.colour = diffuse * (ambient + (saturate(dot(lightDir0, blendNormal)) * lightDiffuseColour[0…
127 (saturate(dot(lightDir1, blendNormal)) * lightDiffuseColour[1]));
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/GLSL/
H A DDualQuaternion.glsl29 vec3 blendNormal = calculateBlendNormal(normal, blendDQ);
39 …gl_FrontColor = gl_FrontMaterial.diffuse * (ambient + (clamp(dot(lightDir0, blendNormal), 0.0, 1.0…
40 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
H A DDualQuaternion_TwoPhase.glsl64 vec3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ);
74 …gl_FrontColor = gl_FrontMaterial.diffuse * (ambient + (clamp(dot(lightDir0, blendNormal), 0.0, 1.0…
75 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/GLSL120/
H A DDualQuaternion.glsl29 vec3 blendNormal = calculateBlendNormal(normal, blendDQ);
39 …gl_FrontColor = gl_FrontMaterial.diffuse * (ambient + (clamp(dot(lightDir0, blendNormal), 0.0, 1.0…
40 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
H A DDualQuaternion_TwoPhase.glsl64 vec3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ);
74 …gl_FrontColor = gl_FrontMaterial.diffuse * (ambient + (clamp(dot(lightDir0, blendNormal), 0.0, 1.0…
75 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/GLSL150/
H A DDualQuaternion.glsl32 vec3 blendNormal = calculateBlendNormal(normal, blendDQ);
42 …ambientColour = /*gl_FrontMaterial.diffuse **/ (ambient + (clamp(dot(lightDir0, blendNormal), 0.0,…
43 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
H A DDualQuaternion_TwoPhase.glsl68 vec3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ);
78 …ambientColour = /*gl_FrontMaterial.diffuse **/ (ambient + (clamp(dot(lightDir0, blendNormal), 0.0,…
79 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/Cg/
H A DDualQuaternion.cg31 float3 blendNormal = calculateBlendNormal(normal, blendDQ);
41 colour = diffuse * (ambient + (saturate(dot(lightDir0, blendNormal)) * lightDiffuseColour[0]) +
42 (saturate(dot(lightDir1, blendNormal)) * lightDiffuseColour[1]));
112 float3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ);
121 colour = diffuse * (ambient + (saturate(dot(lightDir0, blendNormal)) * lightDiffuseColour[0]) +
122 (saturate(dot(lightDir1, blendNormal)) * lightDiffuseColour[1]));
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/GLSL/
H A DDualQuaternionSkinning_ShadowCasterTwoPhaseTwoWeights.glsl64 vec3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ);
74 …gl_FrontColor = gl_FrontMaterial.diffuse * (ambient + (clamp(dot(lightDir0, blendNormal), 0.0, 1.0…
75 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL/
H A DDualQuaternionSkinning_ShadowCasterTwoPhaseTwoWeights.glsl64 vec3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ);
74 …gl_FrontColor = gl_FrontMaterial.diffuse * (ambient + (clamp(dot(lightDir0, blendNormal), 0.0, 1.0…
75 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/include/toonz/
H A Dmypainthelpers.hpp202 float blendNormal, blendAlphaEraser; in drawDabCustom() local
204 blendNormal = (1.f - dab.lockAlpha)*(1.f - dab.colorize); in drawDabCustom()
302 float oa = blendNormal*o; in drawDabCustom()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/UI/
H A DNativeApp.cpp981 …BlendState *blendNormal = g_draw->CreateBlendState({ true, 0xF, BlendFactor::SRC_ALPHA, BlendFacto… in CreateGlobalPipelines() local
988 inputLayout, depth, blendNormal, rasterNoCull, &vsColBufDesc, in CreateGlobalPipelines()
993 inputLayout, depth, blendNormal, rasterNoCull, &vsTexColBufDesc, in CreateGlobalPipelines()
1012 blendNormal->Release(); in CreateGlobalPipelines()
/dports/emulators/ppsspp/ppsspp-1.12.3/UI/
H A DNativeApp.cpp981 …BlendState *blendNormal = g_draw->CreateBlendState({ true, 0xF, BlendFactor::SRC_ALPHA, BlendFacto… in CreateGlobalPipelines() local
988 inputLayout, depth, blendNormal, rasterNoCull, &vsColBufDesc, in CreateGlobalPipelines()
993 inputLayout, depth, blendNormal, rasterNoCull, &vsTexColBufDesc, in CreateGlobalPipelines()
1012 blendNormal->Release(); in CreateGlobalPipelines()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/UI/
H A DNativeApp.cpp981 …BlendState *blendNormal = g_draw->CreateBlendState({ true, 0xF, BlendFactor::SRC_ALPHA, BlendFacto… in CreateGlobalPipelines() local
988 inputLayout, depth, blendNormal, rasterNoCull, &vsColBufDesc, in CreateGlobalPipelines()
993 inputLayout, depth, blendNormal, rasterNoCull, &vsTexColBufDesc, in CreateGlobalPipelines()
1012 blendNormal->Release(); in CreateGlobalPipelines()
/dports/textproc/pdftohtml/pdftohtml-0.40a/splash/
H A DSplash.cc31 static void blendNormal(SplashColorPtr src, SplashColorPtr dest, in blendNormal() function
936 blendFunc = state->blendFunc ? state->blendFunc : &blendNormal; in drawPixel()
1064 blendFunc = state->blendFunc ? state->blendFunc : &blendNormal; in drawPixel()
1202 blendFunc = state->blendFunc ? state->blendFunc : &blendNormal; in drawSpan()
2019 blendFunc = state->blendFunc ? state->blendFunc : &blendNormal; in fillGlyph()