/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/ |
H A D | DualQuaternion.cg | 31 float3 blendNormal = calculateBlendNormal(normal, blendDQ); 41 colour = diffuse * (ambient + (saturate(dot(lightDir0, blendNormal)) * lightDiffuseColour[0]) + 42 (saturate(dot(lightDir1, blendNormal)) * lightDiffuseColour[1])); 84 float3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ); 93 colour = diffuse * (ambient + (saturate(dot(lightDir0, blendNormal)) * lightDiffuseColour[0]) + 94 (saturate(dot(lightDir1, blendNormal)) * lightDiffuseColour[1]));
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/ |
H A D | DualQuaternion.hlsl | 38 float3 blendNormal = calculateBlendNormal(input.normal, blendDQ); 48 …output.colour = diffuse * (ambient + (saturate(dot(lightDir0, blendNormal)) * lightDiffuseColour[0… 49 (saturate(dot(lightDir1, blendNormal)) * lightDiffuseColour[1])); 117 float3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ); 126 …output.colour = diffuse * (ambient + (saturate(dot(lightDir0, blendNormal)) * lightDiffuseColour[0… 127 (saturate(dot(lightDir1, blendNormal)) * lightDiffuseColour[1]));
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/GLSL/ |
H A D | DualQuaternion.glsl | 29 vec3 blendNormal = calculateBlendNormal(normal, blendDQ); 39 …gl_FrontColor = gl_FrontMaterial.diffuse * (ambient + (clamp(dot(lightDir0, blendNormal), 0.0, 1.0… 40 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
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H A D | DualQuaternion_TwoPhase.glsl | 64 vec3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ); 74 …gl_FrontColor = gl_FrontMaterial.diffuse * (ambient + (clamp(dot(lightDir0, blendNormal), 0.0, 1.0… 75 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/GLSL120/ |
H A D | DualQuaternion.glsl | 29 vec3 blendNormal = calculateBlendNormal(normal, blendDQ); 39 …gl_FrontColor = gl_FrontMaterial.diffuse * (ambient + (clamp(dot(lightDir0, blendNormal), 0.0, 1.0… 40 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
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H A D | DualQuaternion_TwoPhase.glsl | 64 vec3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ); 74 …gl_FrontColor = gl_FrontMaterial.diffuse * (ambient + (clamp(dot(lightDir0, blendNormal), 0.0, 1.0… 75 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/GLSL150/ |
H A D | DualQuaternion.glsl | 32 vec3 blendNormal = calculateBlendNormal(normal, blendDQ); 42 …ambientColour = /*gl_FrontMaterial.diffuse **/ (ambient + (clamp(dot(lightDir0, blendNormal), 0.0,… 43 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
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H A D | DualQuaternion_TwoPhase.glsl | 68 vec3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ); 78 …ambientColour = /*gl_FrontMaterial.diffuse **/ (ambient + (clamp(dot(lightDir0, blendNormal), 0.0,… 79 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/Cg/ |
H A D | DualQuaternion.cg | 31 float3 blendNormal = calculateBlendNormal(normal, blendDQ); 41 colour = diffuse * (ambient + (saturate(dot(lightDir0, blendNormal)) * lightDiffuseColour[0]) + 42 (saturate(dot(lightDir1, blendNormal)) * lightDiffuseColour[1])); 112 float3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ); 121 colour = diffuse * (ambient + (saturate(dot(lightDir0, blendNormal)) * lightDiffuseColour[0]) + 122 (saturate(dot(lightDir1, blendNormal)) * lightDiffuseColour[1]));
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/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/GLSL/ |
H A D | DualQuaternionSkinning_ShadowCasterTwoPhaseTwoWeights.glsl | 64 vec3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ); 74 …gl_FrontColor = gl_FrontMaterial.diffuse * (ambient + (clamp(dot(lightDir0, blendNormal), 0.0, 1.0… 75 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL/ |
H A D | DualQuaternionSkinning_ShadowCasterTwoPhaseTwoWeights.glsl | 64 vec3 blendNormal = calculateBlendNormal(pass1_normal, blendDQ); 74 …gl_FrontColor = gl_FrontMaterial.diffuse * (ambient + (clamp(dot(lightDir0, blendNormal), 0.0, 1.0… 75 (clamp(dot(lightDir1, blendNormal), 0.0, 1.0) * lightDiffuseColour[1]));
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/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/include/toonz/ |
H A D | mypainthelpers.hpp | 202 float blendNormal, blendAlphaEraser; in drawDabCustom() local 204 blendNormal = (1.f - dab.lockAlpha)*(1.f - dab.colorize); in drawDabCustom() 302 float oa = blendNormal*o; in drawDabCustom()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/UI/ |
H A D | NativeApp.cpp | 981 …BlendState *blendNormal = g_draw->CreateBlendState({ true, 0xF, BlendFactor::SRC_ALPHA, BlendFacto… in CreateGlobalPipelines() local 988 inputLayout, depth, blendNormal, rasterNoCull, &vsColBufDesc, in CreateGlobalPipelines() 993 inputLayout, depth, blendNormal, rasterNoCull, &vsTexColBufDesc, in CreateGlobalPipelines() 1012 blendNormal->Release(); in CreateGlobalPipelines()
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/dports/emulators/ppsspp/ppsspp-1.12.3/UI/ |
H A D | NativeApp.cpp | 981 …BlendState *blendNormal = g_draw->CreateBlendState({ true, 0xF, BlendFactor::SRC_ALPHA, BlendFacto… in CreateGlobalPipelines() local 988 inputLayout, depth, blendNormal, rasterNoCull, &vsColBufDesc, in CreateGlobalPipelines() 993 inputLayout, depth, blendNormal, rasterNoCull, &vsTexColBufDesc, in CreateGlobalPipelines() 1012 blendNormal->Release(); in CreateGlobalPipelines()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/UI/ |
H A D | NativeApp.cpp | 981 …BlendState *blendNormal = g_draw->CreateBlendState({ true, 0xF, BlendFactor::SRC_ALPHA, BlendFacto… in CreateGlobalPipelines() local 988 inputLayout, depth, blendNormal, rasterNoCull, &vsColBufDesc, in CreateGlobalPipelines() 993 inputLayout, depth, blendNormal, rasterNoCull, &vsTexColBufDesc, in CreateGlobalPipelines() 1012 blendNormal->Release(); in CreateGlobalPipelines()
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/dports/textproc/pdftohtml/pdftohtml-0.40a/splash/ |
H A D | Splash.cc | 31 static void blendNormal(SplashColorPtr src, SplashColorPtr dest, in blendNormal() function 936 blendFunc = state->blendFunc ? state->blendFunc : &blendNormal; in drawPixel() 1064 blendFunc = state->blendFunc ? state->blendFunc : &blendNormal; in drawPixel() 1202 blendFunc = state->blendFunc ? state->blendFunc : &blendNormal; in drawSpan() 2019 blendFunc = state->blendFunc ? state->blendFunc : &blendNormal; in fillGlyph()
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