Home
last modified time | relevance | path

Searched refs:blendTime (Results 1 – 25 of 68) sorted by relevance

123

/dports/games/openjk/OpenJK-07675e2/code/ghoul2/
H A DG2.h61 const int blendTime, const int currentTime);
65 …nt flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime);
82 const int flags, const int blendTime, const int currentTime);
87 const int blendTime, const int currentTime);
90 const int blendTime, const int currentTime);
94 …t float animSpeed, const int currentTime, const float setFrame, const int blendTime,int numFrames);
146 …const float animSpeed, const int currentTime, const float setFrame = -1, const int blendTime = -1);
159 int blendTime = 0, int currentTime = 0);
192 qhandle_t *modelList, int blendTime = 0, int currentTime = 0);
199 qhandle_t *modelList, int blendTime, int currentTime);
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/ghoul2/
H A Dg2_local.h203 …nt flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime);
216 … const int flags, qhandle_t *modelList, const int modelIndex, const int blendTime, const int curre…
218 …rientations roll, qhandle_t *modelList, const int modelIndex, const int blendTime, const int curre…
219 … const int flags, qhandle_t *modelList, const int modelIndex, const int blendTime, const int curre…
222 …float animSpeed, const int currentTime, const float setFrame, const int blendTime, const int numFr…
279 …const float animSpeed, const int currentTime, const float setFrame = -1, const int blendTime = -1);
287 …ientations left, const Eorientations forward, qhandle_t *modelList, int blendTime, int currentTime…
321 …e, const mdxaBone_t &matrix, const int flags, qhandle_t *modelList, int blendTime = 0, int current…
326 …orientations pitch, const Eorientations roll, qhandle_t *modelList, int blendTime, int currentTime…
327 …x, const mdxaBone_t &matrix, const int flags, qhandle_t *modelList, int blendTime, int currentTime…
[all …]
H A Dghoul2_shared.h85 …int blendTime; // Duration time for blending - used to calc amount each frame of new anim is bl… member
166 blendTime(0), in boneInfo_t()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_public.h267 …t flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime );
270 qhandle_t *modelList, int blendTime , int blendStart );
273 qhandle_t *modelList, int blendTime, int currentTime );
275 qhandle_t *modelList, int blendTime , int currentTime );
278 const float animSpeed, const int currentTime, const float setFrame , const int blendTime );
333 const int flags, qhandle_t *modelList, int blendTime, int currentTime);
H A Dghoul2_shared.h124 …int blendTime; // Duration time for blending - used to calc amount each frame of new anim is bl… member
205 blendTime(0), in boneInfo_t()
229 saved_game.write<int32_t>(blendTime); in sg_export()
305 saved_game.read<int32_t>(blendTime); in sg_import()
H A Dbg_public.h178 void PM_SetAnim(pmove_t *pm,int setAnimParts,int anim,int setAnimFlags, int blendTime=SETANIM_BLEND…
179 …int priority,int *torsoAnimTimer,int *legsAnimTimer,gentity_t *gent,int blendTime=SETANIM_BLEND_DE…
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_public.h257 …t flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime );
260 qhandle_t *modelList, int blendTime , int blendStart );
263 qhandle_t *modelList, int blendTime, int currentTime );
265 qhandle_t *modelList, int blendTime , int currentTime );
268 const float animSpeed, const int currentTime, const float setFrame , const int blendTime );
323 const int flags, qhandle_t *modelList, int blendTime, int currentTime);
H A Dghoul2_shared.h112 …int blendTime; // Duration time for blending - used to calc amount each frame of new anim is bl…
128 blendTime(0),
H A Dbg_public.h177 void PM_SetAnim(pmove_t *pm,int setAnimParts,int anim,int setAnimFlags, int blendTime=100);
178 …pe,int anim,int priority,int *torsoAnimTimer,int *legsAnimTimer,gentity_t *gent,int blendTime=100);
H A Dbg_panimate.cpp2333 if ( blendTime > 0 ) in PM_SetAnimFinal()
2367 blendTime); in PM_SetAnimFinal()
2386 actualTime, currentFrame, blendTime); in PM_SetAnimFinal()
2423 blendTime); in PM_SetAnimFinal()
2427 animSpeed, actualTime, -1, blendTime); in PM_SetAnimFinal()
2433 animSpeed, actualTime, -1, blendTime); in PM_SetAnimFinal()
2556 if ( blendTime > 0 ) in PM_SetAnimFinal()
2610 blendTime); in PM_SetAnimFinal()
2630 actualTime, currentFrame, blendTime ); in PM_SetAnimFinal()
2652 blendTime); in PM_SetAnimFinal()
[all …]
H A Dwp_saber.h293 int blendTime; member
/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_game.cpp693 …nt flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime) in SV_G2API_SetBoneAnim() argument
696 animSpeed, AcurrentTime, setFrame, blendTime ); in SV_G2API_SetBoneAnim()
700 …nt flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime) in SV_G2API_SetBoneAnimIndex() argument
703 animSpeed, AcurrentTime, setFrame, blendTime ); in SV_G2API_SetBoneAnimIndex()
708 int blendTime, int AcurrentTime) in SV_G2API_SetBoneAngles() argument
711 modelList, blendTime, AcurrentTime ); in SV_G2API_SetBoneAngles()
716 int blendTime, int AcurrentTime) in SV_G2API_SetBoneAnglesIndex() argument
719 modelList, blendTime, AcurrentTime ); in SV_G2API_SetBoneAnglesIndex()
723 const int flags, qhandle_t *modelList, int blendTime, int AcurrentTime) in SV_G2API_SetBoneAnglesMatrix() argument
725 …return re.G2API_SetBoneAnglesMatrix( ghlInfo, boneName, matrix, flags, modelList, blendTime, Acurr… in SV_G2API_SetBoneAnglesMatrix()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/
H A Dtr_public.h215 …ientations left, const Eorientations forward, qhandle_t *modelList, int blendTime, int currentTime…
216 …orientations pitch, const Eorientations roll, qhandle_t *modelList, int blendTime, int currentTime…
217 …e, const mdxaBone_t &matrix, const int flags, qhandle_t *modelList, int blendTime, int currentTime…
218 …x, const mdxaBone_t &matrix, const int flags, qhandle_t *modelList, int blendTime, int currentTime…
219 …at animSpeed, const int currentTime, const float setFrame /*= -1*/, const int blendTime /*= -1*/ );
220 …t flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime );
/dports/games/openjk/OpenJK-07675e2/code/rd-common/
H A Dtr_public.h340 …t flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime);
342 …t flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime);
345 int blendTime, int AcurrentTime);
348 int blendTime, int AcurrentTime);
350 const int flags, qhandle_t *modelList, int blendTime, int AcurrentTime);
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/anim/
H A DAnim_Blend.cpp1219 blendDuration = blendTime; in SetWeight()
1222 endtime = currentTime + blendTime; in SetWeight()
1298 blendDuration = blendTime; in SetFrame()
1338 blendDuration = blendTime; in CycleAnim()
1373 blendDuration = blendTime; in PlayAnim()
3259 channel[ 1 ].Clear( currentTime, blendTime ); in PushAnims()
3491 PushAnims( channelNum, currentTime, blendTime ); in SetFrame()
3512 PushAnims( channelNum, currentTime, blendTime ); in CycleAnim()
3533 PushAnims( channelNum, currentTime, blendTime ); in PlayAnim()
3555 PushAnims( channelNum, currentTime, blendTime ); in SyncAnimChannels()
[all …]
H A DAnim.h535 void PlayAnim( int channelNum, int animnum, int currenttime, int blendTime );
539 void SyncAnimChannels( int channelNum, int fromChannelNum, int currenttime, int blendTime );
571 void PushAnims( int channel, int currentTime, int blendTime );
/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dmap.c619 map.blendTime -= 3; in doMap()
621 if (map.blendTime < 0) in doMap()
623 map.blendTime = 0; in doMap()
874 drawImage(mapImages[slimeTile], x, y, FALSE, map.blendTime); in drawMap()
876 if (map.blendTime == 0) in drawMap()
885 drawImage(mapImages[slimeTile], x, y, FALSE, 255 - map.blendTime); in drawMap()
887 if (map.blendTime == 0) in drawMap()
1478 map.blendTime = 255; in resetBlendTime()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A DG2_bones.cpp548 int blendTime=AblendTime; in G2_Set_Bone_Anim_Index() local
586 blist[index].blendTime = blendTime; in G2_Set_Bone_Anim_Index()
633 blist[index].blendTime = blendTime; in G2_Set_Bone_Anim_Index()
641 blist[index].blendTime = 0; in G2_Set_Bone_Anim_Index()
699 bone.blendStart+bone.blendTime, in G2_Set_Bone_Anim_Index()
749 blist[index].blendTime = 0; in G2_Set_Bone_Anim()
786 bone.blendStart+bone.blendTime, in G2_Set_Bone_Anim()
1261 const int blendTime=500) in G2_Set_Bone_Angles_Rag() argument
1292 bone.boneBlendTime = blendTime; in G2_Set_Bone_Angles_Rag()
1460 blist[index].blendTime = 0; in G2_Set_Bone_Anim_No_BS()
[all …]
H A DG2_API.cpp1020 …nt flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime) in G2API_SetBoneAnimIndex() argument
1064 …, index, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime,ghlInfo->aHeader… in G2API_SetBoneAnimIndex()
1105 …lInfo->mBlist, boneName, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime); in G2API_SetBoneAnim()
1290 qhandle_t *, int blendTime, int AcurrentTime) in G2API_SetBoneAnglesIndex() argument
1308 …les_Index(ghlInfo, ghlInfo->mBlist, index, angles, flags, yaw, pitch, roll,blendTime, currentTime); in G2API_SetBoneAnglesIndex()
1317 qhandle_t *, int blendTime, int AcurrentTime ) in G2API_SetBoneAngles() argument
1333 …gles(ghlInfo, ghlInfo->mBlist, boneName, angles, flags, up, left, forward, blendTime, currentTime); in G2API_SetBoneAngles()
1340 const int flags, qhandle_t *, int blendTime, int AcurrentTime) in G2API_SetBoneAnglesMatrixIndex() argument
1351 …ret=G2_Set_Bone_Angles_Matrix_Index(ghlInfo->mBlist, index, matrix, flags, blendTime, currentTime); in G2API_SetBoneAnglesMatrixIndex()
1359 const int flags, qhandle_t *modelList, int blendTime, int AcurrentTime) in G2API_SetBoneAnglesMatrix() argument
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A DG2_bones.cpp483 blist[index].boneBlendTime = blendTime; in G2_Set_Bone_Angles_Index()
649 const int blendTime, in G2_Set_Bone_Anim_Index() argument
686 blist[index].blendTime = blendTime; in G2_Set_Bone_Anim_Index()
747 blist[index].blendTime = blendTime; in G2_Set_Bone_Anim_Index()
756 blist[index].blendTime = 0; in G2_Set_Bone_Anim_Index()
804 bone.blendStart+bone.blendTime, in G2_Set_Bone_Anim_Index()
839 const int blendTime) in G2_Set_Bone_Anim() argument
1373 const int blendTime=500) in G2_Set_Bone_Angles_Rag() argument
1404 bone.boneBlendTime = blendTime; in G2_Set_Bone_Angles_Rag()
1572 blist[index].blendTime = 0; in G2_Set_Bone_Anim_No_BS()
[all …]
H A DG2_API.cpp975 …nt flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime) in G2API_SetBoneAnimIndex() argument
1038 …, index, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime, ghlInfo->aHeade… in G2API_SetBoneAnimIndex()
1113 …lInfo->mBlist, boneName, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime); in G2API_SetBoneAnim()
1245 qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesIndex() argument
1275 …, index, angles, flags, yaw, pitch, roll, modelList, ghlInfo->mModelindex, blendTime, currentTime); in G2API_SetBoneAnglesIndex()
1282 qhandle_t *modelList, int blendTime, int currentTime ) in G2API_SetBoneAngles() argument
1315 …neName, angles, flags, up, left, forward, modelList, ghlInfo->mModelindex, blendTime, currentTime); in G2API_SetBoneAngles()
1322 const int flags, qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesMatrixIndex() argument
1328 …ex(ghlInfo->mBlist, index, matrix, flags, modelList, ghlInfo->mModelindex, blendTime, currentTime); in G2API_SetBoneAnglesMatrixIndex()
1334 const int flags, qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesMatrix() argument
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/anim/
H A DAnim_Blend.cpp1305 blendDuration = blendTime; in SetWeight()
1308 endtime = currentTime + blendTime; in SetWeight()
1384 blendDuration = blendTime; in SetFrame()
1424 blendDuration = blendTime; in CycleAnim()
1459 blendDuration = blendTime; in PlayAnim()
3345 channel[ 1 ].Clear( currentTime, blendTime ); in PushAnims()
3577 PushAnims( channelNum, currentTime, blendTime ); in SetFrame()
3598 PushAnims( channelNum, currentTime, blendTime ); in CycleAnim()
3619 PushAnims( channelNum, currentTime, blendTime ); in PlayAnim()
3641 PushAnims( channelNum, currentTime, blendTime ); in SyncAnimChannels()
[all …]
H A DAnim.h541 void PlayAnim( int channelNum, int animnum, int currenttime, int blendTime );
545 void SyncAnimChannels( int channelNum, int fromChannelNum, int currenttime, int blendTime );
577 void PushAnims( int channel, int currentTime, int blendTime );
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A DG2_bones.cpp482 blist[index].boneBlendTime = blendTime; in G2_Set_Bone_Angles_Index()
648 const int blendTime, in G2_Set_Bone_Anim_Index() argument
685 blist[index].blendTime = blendTime; in G2_Set_Bone_Anim_Index()
746 blist[index].blendTime = blendTime; in G2_Set_Bone_Anim_Index()
755 blist[index].blendTime = 0; in G2_Set_Bone_Anim_Index()
803 bone.blendStart+bone.blendTime, in G2_Set_Bone_Anim_Index()
838 const int blendTime) in G2_Set_Bone_Anim() argument
1372 const int blendTime=500) in G2_Set_Bone_Angles_Rag() argument
1403 bone.boneBlendTime = blendTime; in G2_Set_Bone_Angles_Rag()
1571 blist[index].blendTime = 0; in G2_Set_Bone_Anim_No_BS()
[all …]
H A DG2_API.cpp1199 …nt flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime) in G2API_SetBoneAnimIndex() argument
1262 …, index, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime, ghlInfo->aHeade… in G2API_SetBoneAnimIndex()
1337 …lInfo->mBlist, boneName, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime); in G2API_SetBoneAnim()
1469 qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesIndex() argument
1499 …, index, angles, flags, yaw, pitch, roll, modelList, ghlInfo->mModelindex, blendTime, currentTime); in G2API_SetBoneAnglesIndex()
1506 qhandle_t *modelList, int blendTime, int currentTime ) in G2API_SetBoneAngles() argument
1539 …neName, angles, flags, up, left, forward, modelList, ghlInfo->mModelindex, blendTime, currentTime); in G2API_SetBoneAngles()
1546 const int flags, qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesMatrixIndex() argument
1552 …ex(ghlInfo->mBlist, index, matrix, flags, modelList, ghlInfo->mModelindex, blendTime, currentTime); in G2API_SetBoneAnglesMatrixIndex()
1558 const int flags, qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesMatrix() argument
[all …]

123