Searched refs:blendToTerrain (Results 1 – 2 of 2) sorted by relevance
199 float blendToTerrain = (float)mParent->getSize() / (float)mBuffer->getWidth(); in update() local200 compositeMapRect.left = (long)(mDirtyBox.left * blendToTerrain); in update()201 compositeMapRect.right = (long)(mDirtyBox.right * blendToTerrain + 1); in update()202 compositeMapRect.top = (long)((mBuffer->getHeight() - mDirtyBox.bottom) * blendToTerrain); in update()203 compositeMapRect.bottom = (long)((mBuffer->getHeight() - mDirtyBox.top) * blendToTerrain + 1); in update()
199 float blendToTerrain = (float)mParent->getSize() / (float)mBuffer->getWidth(); in update() local200 compositeMapRect.left = (long)(mDirtyBox.left * blendToTerrain); in update()201 compositeMapRect.right = (long)(mDirtyBox.right * blendToTerrain + 1); in update()202 … compositeMapRect.top = (long)((mBuffer->getHeight() - mDirtyBox.bottom) * blendToTerrain); in update()203 … compositeMapRect.bottom = (long)((mBuffer->getHeight() - mDirtyBox.top) * blendToTerrain + 1); in update()