Home
last modified time | relevance | path

Searched refs:blendToTerrain (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/Terrain/src/
H A DOgreTerrainLayerBlendMap.cpp199 float blendToTerrain = (float)mParent->getSize() / (float)mBuffer->getWidth(); in update() local
200 compositeMapRect.left = (long)(mDirtyBox.left * blendToTerrain); in update()
201 compositeMapRect.right = (long)(mDirtyBox.right * blendToTerrain + 1); in update()
202 compositeMapRect.top = (long)((mBuffer->getHeight() - mDirtyBox.bottom) * blendToTerrain); in update()
203 compositeMapRect.bottom = (long)((mBuffer->getHeight() - mDirtyBox.top) * blendToTerrain + 1); in update()
/dports/graphics/ogre3d/ogre-1.11.6/Components/Terrain/src/
H A DOgreTerrainLayerBlendMap.cpp199 float blendToTerrain = (float)mParent->getSize() / (float)mBuffer->getWidth(); in update() local
200 compositeMapRect.left = (long)(mDirtyBox.left * blendToTerrain); in update()
201 compositeMapRect.right = (long)(mDirtyBox.right * blendToTerrain + 1); in update()
202 … compositeMapRect.top = (long)((mBuffer->getHeight() - mDirtyBox.bottom) * blendToTerrain); in update()
203 … compositeMapRect.bottom = (long)((mBuffer->getHeight() - mDirtyBox.top) * blendToTerrain + 1); in update()