Home
last modified time | relevance | path

Searched refs:blend_fac (Results 1 – 2 of 2) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/2D/Source/
H A Dblend.c36 void gri_build_blend(uchar *base_addr, int blend_fac);
47 void gri_build_blend(uchar *base_addr, int blend_fac) in gri_build_blend() argument
51 int blend_bar=GR_BLEND_TABLE_RES-blend_fac; /* remaining blend frac */ in gri_build_blend()
68 … offs=(offs<<5)+((((cols[0][k]*blend_bar)+(cols[1][k]*blend_fac))>>GR_BLEND_TABLE_RES_LOG)>>3); in gri_build_blend()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/shaders/
H A Deffect_motion_blur_frag.glsl225 float blend_fac = saturate(1.0 - w_accum.y / w_accum.z);
226 fragColor = (accum / w_accum.z) + center_color * blend_fac;