Searched refs:blenderScene (Results 1 – 1 of 1) sorted by relevance
243 NodeGroup *blenderScene = loader.Load(); in LoadMesh() local245 if (blenderScene == NULL) { in LoadMesh()252 if (blenderScene->numberOfChildren() < 1) { in LoadMesh()256 blenderScene->destroy(); in LoadMesh()257 delete blenderScene; in LoadMesh()277 blenderScene->accept(spp); in LoadMesh()280 _RootNode->AddChild(blenderScene); in LoadMesh()328 blenderScene->accept(wx_builder); in LoadMesh()