Searched refs:blendidx (Results 1 – 6 of 6) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | engine.lua | 154 function engine.getblendtab(blendidx) 155 check_blendidx(blendidx) 157 local ptr = C.getblendtab(blendidx) 190 function engine.setblendtab(blendidx, tab) 192 check_blendidx(blendidx) 198 if (not ismapster32 and C.getblendtab(blendidx) ~= nil) then 202 C.setblendtab(blendidx, cast_u8ptr(tab))
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H A D | control.lua | 405 local blendidx = 0 408 blendidx = -alpha 414 alpha, blendidx, cx1, cy1, cx2, cy2)
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | screentext.cpp | 237 int32_t alpha = data.alpha, blendidx = 0, o = data.o; in screentextRender() local 238 NEG_ALPHA_TO_BLEND(alpha, blendidx, o); in screentextRender() 389 …ation.x, location.y, data.zoom, angle, tile, data.shade, pal, o, alpha, blendidx, data.b1.x, data.… in screentextRender()
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H A D | engine.cpp | 5186 int32_t blendidx = Blrintf(alpha * twonumalphatabs); in falpha_to_blend() local 5187 if (blendidx > numalphatabs) in falpha_to_blend() 5189 blendidx = twonumalphatabs - blendidx; in falpha_to_blend() 5197 if (blendidx < 1) in falpha_to_blend() 5203 *blendptr = blendidx; in falpha_to_blend() 5226 uint8_t blendidx = tspr->blend; in classicDrawSprite() local 5247 if (falpha_to_blend(alpha, &cstat, &blendidx, 2, 512)) in classicDrawSprite() 5291 setup_blend(blendidx, cstat&512); in classicDrawSprite()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | screentext.cpp | 475 int32_t blendidx=0, tile; in G_ScreenText() local 490 NEG_ALPHA_TO_BLEND(alpha, blendidx, o); in G_ScreenText() 651 …location.x, location.y, z2, angle, tile, shade, pal, orientation, alpha, blendidx, x1, y1, x2, y2); in G_ScreenText()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | gameexec.cpp | 4379 int32_t blendidx = 0; local 4381 NEG_ALPHA_TO_BLEND(alpha, blendidx, v.orientation); 4384 blendidx, bound[0].x, bound[0].y, bound[1].x, bound[1].y);
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