Searched refs:blessed_power (Results 1 – 8 of 8) sorted by relevance
16 if player.blessed_power <= 8 then17 player.blessed_power = 823 if player.blessed_power <= 14 then24 player.blessed_power = 1430 if player.blessed_power <= 20 then31 player.blessed_power = 20
1099 p_ptr->blessed_power = 35; in quaff_potion()2444 } else if (p_ptr->blessed_power <= 8) {2445 p_ptr->blessed_power = 8;2454 } else if (p_ptr->blessed_power <= 14) {2455 p_ptr->blessed_power = 14;2464 } else if (p_ptr->blessed_power <= 20) {2465 p_ptr->blessed_power = 20;5384 p_ptr->blessed_power = 20;5853 if (p_ptr->blessed_power <= 20) {5855 p_ptr->blessed_power = 20;[all …]
445 s16b blessed_power;
4821 p_ptr->to_a += p_ptr->blessed_power;4822 p_ptr->dis_to_a += p_ptr->blessed_power;4823 p_ptr->to_h += p_ptr->blessed_power / 2;4824 p_ptr->dis_to_h += p_ptr->blessed_power / 2;
9619 if (dam < 18) p_ptr->blessed_power = 8;9620 else if (dam < 33) p_ptr->blessed_power = 14;9621 else p_ptr->blessed_power = 20;
6300 Players[j]->blessed_power = 10;
1816 p_ptr->blessed_power = 0; in set_blessed()
2342 s16b blessed_power; /* Timed -- Blessed */ member