Searched refs:blockwide (Results 1 – 2 of 2) sorted by relevance
1134 int blockwide = pixelOffsetnextX-pixelOffsetX; \1135 if (pixelOffsetX+blockwide <clipminX) { drawy++; continue; } \1137 if (pixelOffsetX>=clipminX && pixelOffsetX+blockwide<clipmaxX) \1141 for (int x = 0; x < blockwide; x++) \1153 for (int x = 0; x < blockwide; x++) \1173 for (int x = 0; x < blockwide; x++) \2026 int blockwide = pixelOffsetnextX-pixelOffsetX; in draw_object_threaded() local2029 if (pixelOffsetX+blockwide < clipminX) in draw_object_threaded()2038 if (pixelOffsetX>=clipminX && pixelOffsetX+blockwide<clipmaxX) in draw_object_threaded()