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/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactor_scripts.c2318 float blood_level; in get_actor_damage() local
2358 blood_level=(int)powf(damage / powf(act->max_health, 0.5), 0.75) + 0.5; in get_actor_damage()
2365blood_level / (RAND_MAX * 13.0), (float)rand() * blood_level / (RAND_MAX * 13.0), (float)rand() * in get_actor_damage()