Searched refs:blood_level (Results 1 – 1 of 1) sorted by relevance
2318 float blood_level; in get_actor_damage() local2358 blood_level=(int)powf(damage / powf(act->max_health, 0.5), 0.75) + 0.5; in get_actor_damage()2365 …blood_level / (RAND_MAX * 13.0), (float)rand() * blood_level / (RAND_MAX * 13.0), (float)rand() * … in get_actor_damage()