Searched refs:bloom_radius (Results 1 – 8 of 8) sorted by relevance
/dports/graphics/reallyslick/rss-glx_0.9.1/src/PixelCity/ |
H A D | PixelCity.cpp | 171 int bloom_radius; in do_effects() local 175 bloom_radius = 15; in do_effects() 176 bloom_step = bloom_radius / 3; in do_effects() 242 for (x = -bloom_radius; x <= bloom_radius; x += bloom_step) { in do_effects() 243 for (y = -bloom_radius; y <= bloom_radius; y += bloom_step) { in do_effects()
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/dports/graphics/gource/gource-0.51/src/ |
H A D | dirnode.cpp | 1060 float bloom_radius = dir_radius * 2.0 * gGourceSettings.bloom_multiplier; in updateBloomVBO() local 1061 float bloom_diameter = bloom_radius * 2.0; in updateBloomVBO() 1064 vec4 bloom_texcoords(bloom_radius, pos.x, pos.y, 0.0f); in updateBloomVBO() 1154 float bloom_radius = dir_radius * 2.0 * gGourceSettings.bloom_multiplier; in drawBloom() local 1165 glVertex2f(bloom_radius,bloom_radius); in drawBloom() 1167 glVertex2f(bloom_radius,-bloom_radius); in drawBloom() 1169 glVertex2f(-bloom_radius,-bloom_radius); in drawBloom() 1171 glVertex2f(-bloom_radius,bloom_radius); in drawBloom()
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/dports/games/marblemarcher/Marble-Marcher-Community-Edition-1.4.5/src/ |
H A D | Settings.h | 55 float bloom_radius; member
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H A D | Gamemodes.cpp | 979 renderer_ptr->camera.bloomradius = SETTINGS.stg.bloom_radius; in UpdateUniforms() 1298 …TwAddVarRW(overlays_ptr->settings, "Bloom Radius", TW_TYPE_FLOAT, &SETTINGS.stg.bloom_radius, "min… in InitializeATBWindows()
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/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/ |
H A D | DNA_scene_defaults.h | 218 .bloom_radius = 6.5f, \
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H A D | DNA_scene_types.h | 1632 float bloom_radius; member
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/ |
H A D | eevee_bloom.c | 71 const float radius = scene_eval->eevee.bloom_radius; in EEVEE_bloom_init()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenloader/intern/ |
H A D | versioning_280.c | 2269 scene->eevee.bloom_radius = 6.5f; in blo_do_versions_280() 2389 EEVEE_GET_FLOAT(props, bloom_radius); in blo_do_versions_280()
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