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Searched refs:blow_effects (Results 1 – 6 of 6) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dmon-blows.h86 extern struct blow_effect *blow_effects;
H A Dmon-init.c39 struct blow_effect *blow_effects; variable
278 struct blow_effect *eff = &blow_effects[0]; in findeff()
445 blow_effects = mem_zalloc((z_info->blow_effects_max + 1) * sizeof(*eff)); in finish_parse_eff()
447 memcpy(&blow_effects[count], eff, sizeof(*eff)); in finish_parse_eff()
450 blow_effects[count].next = &blow_effects[count + 1]; in finish_parse_eff()
452 blow_effects[count].next = NULL; in finish_parse_eff()
464 struct blow_effect *eff = blow_effects; in cleanup_eff()
474 mem_free(blow_effects); in cleanup_eff()
H A Dmon-blows.c168 struct blow_effect *effect = &blow_effects[i]; in blow_index()
H A Dmon-lore.c179 const struct blow_effect *blow = &blow_effects[blow_idx]; in blow_color()
/dports/games/angband/Angband-4.2.2/lib/gamedata/
H A DMakefile5 blow_effects.txt brand.txt chest_trap.txt class.txt constants.txt curse.txt \
/dports/games/angband/Angband-4.2.2/docs/hacking/
H A Dmodifying.rst154 blow_effects.txt