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Searched refs:blurBase (Results 1 – 5 of 5) sorted by relevance

/dports/games/spring/spring_98.0/cont/base/springcontent/mapgenerator/
H A Dmapinfo_template.lua187 blurBase = 2.0,
/dports/games/spring/spring_98.0/rts/Map/
H A DMapInfo.h157 float blurBase; member
H A DMapInfo.cpp249 water.blurBase = wt.GetFloat("blurBase", 2.0f); in ReadWater()
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DBumpWater.cpp456 …GLSLDefineConstf2(definitions, "BlurBase", 0.0f, mapInfo->water.blurBase / globalRendering->… in CBumpWater()
1058 glUniform2f( uniforms[13], 0.0f, mapInfo->water.blurBase / globalRendering->viewSizeY); in SetUniforms()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnsyncedCtrl.cpp1123 w.blurBase = value; in SetWaterParams()