Searched refs:blurBase (Results 1 – 5 of 5) sorted by relevance
187 blurBase = 2.0,
157 float blurBase; member
249 water.blurBase = wt.GetFloat("blurBase", 2.0f); in ReadWater()
456 …GLSLDefineConstf2(definitions, "BlurBase", 0.0f, mapInfo->water.blurBase / globalRendering->… in CBumpWater()1058 glUniform2f( uniforms[13], 0.0f, mapInfo->water.blurBase / globalRendering->viewSizeY); in SetUniforms()
1123 w.blurBase = value; in SetWaterParams()