Searched refs:blurHScale (Results 1 – 2 of 2) sorted by relevance
2511 GLfloat blurHScale = 1.f; in renderToBlurTexture() local2598 sceneTexHScale = blurHScale; in renderToBlurTexture()2625 blurHScale = ((GLfloat)blurTexHeight / (GLfloat)blurDrawHeight); in renderToBlurTexture()2627 sceneTexHScale = blurHScale; in renderToBlurTexture()