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Searched refs:blurweights (Results 1 – 9 of 9) sorted by relevance

/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drendertarget.h10 float blurweights[MAXBLURRADIUS+1], bluroffsets[MAXBLURRADIUS+1]; member
220 setupblurkernel(wantsblursize, wantsblursigma, blurweights, bluroffsets); in blur()
236 setblurshader(i, i ? texh : texw, blursize, blurweights, bluroffsets); in blur()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drendertarget.h10 float blurweights[MAXBLURRADIUS+1], bluroffsets[MAXBLURRADIUS+1]; member
221 setupblurkernel(wantsblursize, wantsblursigma, blurweights, bluroffsets); in blur()
240 else setblurshader(i, i ? texh : texw, blursize, blurweights, bluroffsets); in blur()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drendertarget.h10 float blurweights[MAXBLURRADIUS+1], bluroffsets[MAXBLURRADIUS+1]; member
245 setupblurkernel(wantsblursize, wantsblursigma, blurweights, bluroffsets); in blur()
261 … target == GL_TEXTURE_RECTANGLE_ARB ? 1 : (i ? texh : texw), blursize, blurweights, bluroffsets, t… in blur()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderlights.cpp374 float blurweights[MAXBLURRADIUS+1], bluroffsets[MAXBLURRADIUS+1]; in renderao() local
375 setupblurkernel(aoblur, blurweights, bluroffsets); in renderao()
380 setblurshader(i%2, 1, aoblur, blurweights, bluroffsets, GL_TEXTURE_RECTANGLE); in renderao()
1209 float blurweights[MAXBLURRADIUS+1], bluroffsets[MAXBLURRADIUS+1]; in processhdr() local
1210 setupblurkernel(bloomblur, blurweights, bluroffsets); in processhdr()
1215 setblurshader(i%2, 1, bloomblur, blurweights, bluroffsets, GL_TEXTURE_RECTANGLE); in processhdr()
3407 float blurweights[MAXBLURRADIUS+1], bluroffsets[MAXBLURRADIUS+1]; in rendervolumetric() local
3408 setupblurkernel(volblur, blurweights, bluroffsets); in rendervolumetric()
3413 setblurshader(i%2, 1, volblur, blurweights, bluroffsets, GL_TEXTURE_RECTANGLE); in rendervolumetric()
H A Dtexture.cpp3152 float blurweights[MAXBLURRADIUS+1], bluroffsets[MAXBLURRADIUS+1]; in genenvmap() local
3153 setupblurkernel(blur, blurweights, bluroffsets); in genenvmap()
3158 setblurshader(j, 1, blur, blurweights, bluroffsets, GL_TEXTURE_RECTANGLE); in genenvmap()
/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderlights.cpp348 float blurweights[MAXBLURRADIUS+1], bluroffsets[MAXBLURRADIUS+1]; in renderao() local
349 setupblurkernel(aoblur, blurweights, bluroffsets); in renderao()
354 setblurshader(i%2, 1, aoblur, blurweights, bluroffsets, GL_TEXTURE_RECTANGLE); in renderao()
1153 float blurweights[MAXBLURRADIUS+1], bluroffsets[MAXBLURRADIUS+1]; in processhdr() local
1154 setupblurkernel(bloomblur, blurweights, bluroffsets); in processhdr()
1159 setblurshader(i%2, 1, bloomblur, blurweights, bluroffsets, GL_TEXTURE_RECTANGLE); in processhdr()
H A Dtexture.cpp2607 float blurweights[MAXBLURRADIUS+1], bluroffsets[MAXBLURRADIUS+1]; in genenvmap() local
2608 setupblurkernel(blur, blurweights, bluroffsets); in genenvmap()
2613 setblurshader(j, 1, blur, blurweights, bluroffsets, GL_TEXTURE_RECTANGLE); in genenvmap()
/dports/games/tesseract/tesseract/src/engine/
H A Drenderlights.cpp348 float blurweights[MAXBLURRADIUS+1], bluroffsets[MAXBLURRADIUS+1]; in renderao() local
349 setupblurkernel(aoblur, blurweights, bluroffsets); in renderao()
354 setblurshader(i%2, 1, aoblur, blurweights, bluroffsets, GL_TEXTURE_RECTANGLE); in renderao()
1153 float blurweights[MAXBLURRADIUS+1], bluroffsets[MAXBLURRADIUS+1]; in processhdr() local
1154 setupblurkernel(bloomblur, blurweights, bluroffsets); in processhdr()
1159 setblurshader(i%2, 1, bloomblur, blurweights, bluroffsets, GL_TEXTURE_RECTANGLE); in processhdr()
H A Dtexture.cpp2607 float blurweights[MAXBLURRADIUS+1], bluroffsets[MAXBLURRADIUS+1]; in genenvmap() local
2608 setupblurkernel(blur, blurweights, bluroffsets); in genenvmap()
2613 setblurshader(j, 1, blur, blurweights, bluroffsets, GL_TEXTURE_RECTANGLE); in genenvmap()