Searched refs:bmMAX (Results 1 – 4 of 4) sorted by relevance
459 } pso[2 * bmMAX];639 psoIndex += bmMAX; in setBlendInfo()
62 …ID3D11BlendState *BS[2][bmMAX]; // [colorWrite][blendMode] ONLY two colorWrite modes are su…
633 enum BlendMode { bmNone, bmAlpha, bmAdd, bmMult, bmPremult, bmMAX }; enumerator
23 PSO *pso[Core::passMAX][Shader::MAX][(FX_UNDERWATER | FX_ALPHA_TEST) + 1][bmMAX];