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Searched refs:bo_clip2 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp972 PlaceItemType(bo_clip2, tilex, tiley); in KillActor()
984 PlaceItemType(bo_clip2, tilex, tiley); in KillActor()
995 PlaceItemType(bo_clip2, tilex, tiley); in KillActor()
1007 PlaceItemType(bo_clip2, tilex, tiley); in KillActor()
1038 PlaceItemNearTile(bo_clip2, tilex, tiley); in KillActor()
1051 ::PlaceItemNearTile(bo_clip2, tilex, tiley); in KillActor()
1077 PlaceItemNearTile(bo_clip2, tilex, tiley); in KillActor()
2146 case bo_clip2: in LookForGoodies()
2157 case bo_clip2: in LookForGoodies()
2204 (statptr->itemnumber == bo_clip2))) in LookForGoodies()
H A D3d_act1.cpp112 { SPR_STAT_26, bo_clip2, }, // Big Charge pack/clip in initialize_static_info_constants()
356 case bo_clip2: in SpawnStatic()
638 case bo_clip2: in ExplodeStatics()
H A D3d_agent.cpp2233 case bo_clip2: { in GetBonus()
4602 case bo_clip2: in SW_HandleStatic()
H A D3d_def.h2004 bo_clip2, enumerator