Searched refs:bo_clip2 (Results 1 – 4 of 4) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_state.cpp | 972 PlaceItemType(bo_clip2, tilex, tiley); in KillActor() 984 PlaceItemType(bo_clip2, tilex, tiley); in KillActor() 995 PlaceItemType(bo_clip2, tilex, tiley); in KillActor() 1007 PlaceItemType(bo_clip2, tilex, tiley); in KillActor() 1038 PlaceItemNearTile(bo_clip2, tilex, tiley); in KillActor() 1051 ::PlaceItemNearTile(bo_clip2, tilex, tiley); in KillActor() 1077 PlaceItemNearTile(bo_clip2, tilex, tiley); in KillActor() 2146 case bo_clip2: in LookForGoodies() 2157 case bo_clip2: in LookForGoodies() 2204 (statptr->itemnumber == bo_clip2))) in LookForGoodies()
|
H A D | 3d_act1.cpp | 112 { SPR_STAT_26, bo_clip2, }, // Big Charge pack/clip in initialize_static_info_constants() 356 case bo_clip2: in SpawnStatic() 638 case bo_clip2: in ExplodeStatics()
|
H A D | 3d_agent.cpp | 2233 case bo_clip2: { in GetBonus() 4602 case bo_clip2: in SW_HandleStatic()
|
H A D | 3d_def.h | 2004 bo_clip2, enumerator
|