Searched refs:bo_one_shot (Results 1 – 4 of 4) sorted by relevance
118 bo_one_shot, enumerator
742 if ( ( temp >= bo_one_shot ) && in ParseBattleFile()1260 WriteParameter( file, "; One Shot - ", bo_one_shot ); in WriteBattleConfig()
8188 case bo_one_shot : in ShowBattleOptions()
3057 {if (gamestate.BattleOptions.Ammo == bo_one_shot) in GivePlayerMissileWeapon()