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Searched refs:bodyBS (Results 1 – 12 of 12) sorted by relevance

/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/kernels/
H A DbatchingKernelsNew.cl180 int bodyBS = cs[i].m_bodyBPtrAndSignBit;
182 int bodyB = abs(bodyBS);
184 bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/kernels/
H A DbatchingKernelsNew.cl180 int bodyBS = cs[i].m_bodyBPtrAndSignBit;
182 int bodyB = abs(bodyBS);
184 bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/
H A DbatchingKernelsNew.cl180 int bodyBS = cs[i].m_bodyBPtrAndSignBit;
182 int bodyB = abs(bodyBS);
184 bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/
H A DbatchingKernelsNew.cl180 int bodyBS = cs[i].m_bodyBPtrAndSignBit;
182 int bodyB = abs(bodyBS);
184 bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3GpuPgsContactSolver.cpp1157 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch() local
1160 int bodyB = abs(bodyBS); in sortConstraintByBatch()
1169 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch()
1283 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch2() local
1285 int bodyB = abs(bodyBS); in sortConstraintByBatch2()
1287 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch2()
1446 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local
1448 int bodyB = abs(bodyBS); in sortConstraintByBatch3()
1450 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()
H A Db3GpuPgsConstraintSolver.cpp838 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local
840 int bodyB = abs(bodyBS); in sortConstraintByBatch3()
842 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3GpuPgsContactSolver.cpp1157 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch() local
1160 int bodyB = abs(bodyBS); in sortConstraintByBatch()
1169 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch()
1283 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch2() local
1285 int bodyB = abs(bodyBS); in sortConstraintByBatch2()
1287 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch2()
1446 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local
1448 int bodyB = abs(bodyBS); in sortConstraintByBatch3()
1450 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()
H A Db3GpuPgsConstraintSolver.cpp838 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local
840 int bodyB = abs(bodyBS); in sortConstraintByBatch3()
842 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/
H A Db3GpuPgsContactSolver.cpp1157 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch() local
1160 int bodyB = abs(bodyBS); in sortConstraintByBatch()
1169 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch()
1283 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch2() local
1285 int bodyB = abs(bodyBS); in sortConstraintByBatch2()
1287 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch2()
1446 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local
1448 int bodyB = abs(bodyBS); in sortConstraintByBatch3()
1450 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()
H A Db3GpuPgsConstraintSolver.cpp838 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local
840 int bodyB = abs(bodyBS); in sortConstraintByBatch3()
842 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/
H A Db3GpuPgsContactSolver.cpp1157 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch() local
1160 int bodyB = abs(bodyBS); in sortConstraintByBatch()
1169 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch()
1283 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch2() local
1285 int bodyB = abs(bodyBS); in sortConstraintByBatch2()
1287 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch2()
1446 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local
1448 int bodyB = abs(bodyBS); in sortConstraintByBatch3()
1450 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()
H A Db3GpuPgsConstraintSolver.cpp838 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local
840 int bodyB = abs(bodyBS); in sortConstraintByBatch3()
842 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()