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Searched refs:bokehShader (Results 1 – 6 of 6) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_postprocess.c181 …eScratchFbo[0], NULL, blurTexScale, tr.textureScratchFbo[1], NULL, &tr.bokehShader, color, GLS_SRC… in RB_BokehBlur()
183 …extureScratchFbo[0], NULL, blurTexScale, tr.textureScratchFbo[1], NULL, &tr.bokehShader, color, 0); in RB_BokehBlur()
217 …FBO_Blit(tr.quarterFbo[0], NULL, blurTexScale, tr.quarterFbo[1], NULL, &tr.bokehShader, color, GLS… in RB_BokehBlur()
H A Dtr_glsl.c1308 …if (!GLSL_InitGPUShader(&tr.bokehShader, "bokeh", attribs, qtrue, extradefines, qtrue, fallbackSha… in GLSL_InitGPUShaders()
1313 GLSL_InitUniforms(&tr.bokehShader); in GLSL_InitGPUShaders()
1315 GLSL_SetUniformInt(&tr.bokehShader, UNIFORM_TEXTUREMAP, TB_DIFFUSEMAP); in GLSL_InitGPUShaders()
1317 GLSL_FinishGPUShader(&tr.bokehShader); in GLSL_InitGPUShaders()
1499 GLSL_DeleteGPUShader(&tr.bokehShader); in GLSL_ShutdownGPUShaders()
H A Dtr_local.h1711 shaderProgram_t bokehShader; member
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_postprocess.c181 …eScratchFbo[0], NULL, blurTexScale, tr.textureScratchFbo[1], NULL, &tr.bokehShader, color, GLS_SRC… in RB_BokehBlur()
183 …extureScratchFbo[0], NULL, blurTexScale, tr.textureScratchFbo[1], NULL, &tr.bokehShader, color, 0); in RB_BokehBlur()
217 …FBO_Blit(tr.quarterFbo[0], NULL, blurTexScale, tr.quarterFbo[1], NULL, &tr.bokehShader, color, GLS… in RB_BokehBlur()
H A Dtr_glsl.c1308 …if (!GLSL_InitGPUShader(&tr.bokehShader, "bokeh", attribs, qtrue, extradefines, qtrue, fallbackSha… in GLSL_InitGPUShaders()
1313 GLSL_InitUniforms(&tr.bokehShader); in GLSL_InitGPUShaders()
1315 GLSL_SetUniformInt(&tr.bokehShader, UNIFORM_TEXTUREMAP, TB_DIFFUSEMAP); in GLSL_InitGPUShaders()
1317 GLSL_FinishGPUShader(&tr.bokehShader); in GLSL_InitGPUShaders()
1499 GLSL_DeleteGPUShader(&tr.bokehShader); in GLSL_ShutdownGPUShaders()
H A Dtr_local.h1725 shaderProgram_t bokehShader; member