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Searched refs:boneAngles3 (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_shared.h251 vec3_t boneAngles3; //angles of boneIndex3 variable
318 saved_game.write<float>(boneAngles3); in sg_export()
375 saved_game.read<float>(boneAngles3); in sg_import()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dmsg.cpp971 { NETF(boneAngles3[0]), 0 },
972 { NETF(boneAngles3[1]), 0 },
973 { NETF(boneAngles3[2]), 0 },
H A Dq_shared.h1713 vec3_t boneAngles3; //angles of boneIndex3 member
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_turret_G2.c79 boneVector = &ent->s.boneAngles3; in G2Tur_SetBoneAngles()
H A DNPC_utils.c961 boneVector = &ent->s.boneAngles3; in NPC_SetBoneAngles()
H A Dg_items.c1567 boneVector = &ent->s.boneAngles3; in EWeb_SetBoneAngles()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_players.c3996 VectorCopy(cent->currentState.boneAngles3, boneAngles); in CG_G2ServerBoneAngles()