Searched refs:boneAngles4 (Results 1 – 7 of 7) sorted by relevance
252 vec3_t boneAngles4; //angles of boneIndex4 variable319 saved_game.write<float>(boneAngles4); in sg_export()376 saved_game.read<float>(boneAngles4); in sg_import()
974 { NETF(boneAngles4[0]), 0 },975 { NETF(boneAngles4[1]), 0 },976 { NETF(boneAngles4[2]), 0 },
1714 vec3_t boneAngles4; //angles of boneIndex4 member
83 boneVector = &ent->s.boneAngles4; in G2Tur_SetBoneAngles()
965 boneVector = &ent->s.boneAngles4; in NPC_SetBoneAngles()
1571 boneVector = &ent->s.boneAngles4; in EWeb_SetBoneAngles()
4000 VectorCopy(cent->currentState.boneAngles4, boneAngles); in CG_G2ServerBoneAngles()