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Searched refs:boneAngles4 (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_shared.h252 vec3_t boneAngles4; //angles of boneIndex4 variable
319 saved_game.write<float>(boneAngles4); in sg_export()
376 saved_game.read<float>(boneAngles4); in sg_import()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dmsg.cpp974 { NETF(boneAngles4[0]), 0 },
975 { NETF(boneAngles4[1]), 0 },
976 { NETF(boneAngles4[2]), 0 },
H A Dq_shared.h1714 vec3_t boneAngles4; //angles of boneIndex4 member
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_turret_G2.c83 boneVector = &ent->s.boneAngles4; in G2Tur_SetBoneAngles()
H A DNPC_utils.c965 boneVector = &ent->s.boneAngles4; in NPC_SetBoneAngles()
H A Dg_items.c1571 boneVector = &ent->s.boneAngles4; in EWeb_SetBoneAngles()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_players.c4000 VectorCopy(cent->currentState.boneAngles4, boneAngles); in CG_G2ServerBoneAngles()